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Old April 4th, 2003, 09:22 PM
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Default Re: New PBW Game: A Few Good Worlds

Quote:
Originally posted by LGM:
500 versus 150 for a Solar Collector 3 sounds like they are worthwhile. Same KT of space. Sure it takes a lot of research, but eventually someone will want that Tech and go for it. Consider living the whole game with SC III and Supply storage if you think they are not worth it.
It may sound worthwhile, but it really is not. The only reason to ever bother researching them is to do something with your research points after you have finished everything else. The component does not justify the high cost of research (esp. since there is nothing else of any practical use in the rest of that tech area).

Quote:
Ice Planet Colonization Base: 200,000

Gas Giant Colonization Base: 2,000,000
Might I ask why you would do this? This creates an extremely unbalanced system. Gas colonization is worth less than Ice in terms of colonizable planets, not 10 times more. And Ice is not worth much less than Rock. Keeping them at equal costs is the best thing to do.

[ April 04, 2003, 19:25: Message edited by: Imperator Fyron ]
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Old April 4th, 2003, 10:01 PM
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LGM LGM is offline
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Default Re: New PBW Game: A Few Good Worlds

Quote:
Originally posted by Imperator Fyron:
quote:
Ice Planet Colonization Base: 200,000

Gas Giant Colonization Base: 2,000,000
Might I ask why you would do this? This creates an extremely unbalanced system. Gas colonization is worth less than Ice in terms of colonizable planets, not 10 times more. And Ice is not worth much less than Rock. Keeping them at equal costs is the best thing to do.[/QB]
In the particular scenario, every player must take Rock. Ice is easily obtainable, but Gas will not be available until late in the game, baring a lucky ruin. The justification is that Gas Giant worlds are difficult to create a viable colony - you must overcome incredible pressue and gravity.

[ April 04, 2003, 20:02: Message edited by: LGM ]
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Old April 17th, 2003, 06:55 PM
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Default Re: New PBW Game: A Few Good Worlds

We need a replacement player for this game. It is only turn 6 and no turns have been generated since the player dropped. Word from the player that dropped was not that his position was terrible. Instead, he did not like the mod parameters (two turns to build resource facilities) and had trouble with some of his colonizers not moving. I am not sure what the scoop on the moving bit is. No other players in the game have reported such a problem. Maybe he was using a Minister for colonization. I never tested the use of Minsters with my Mod, as I never use them.
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