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February 3rd, 2001, 11:37 PM
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Sergeant
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Re: Enemy movement (turn-based)
Yes, yes, a thousand times yes. I was going to post something on this as well. In most other games like this you can see the enemy ship movements when they are within your sensor range. I had a dozen Phong ships pop into one of my systems and threaten my planets there. As I was hustling to intercept with a fleet 2 systems away, bam, they just vanished. I still don't know where they went.
I sure hope they add this as an option even if it does slow the enemy turns down. Worth it.
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The difference between genius and stupidity is that genius has its limits.
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February 4th, 2001, 08:21 AM
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Colonel
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Re: Enemy movement (turn-based)
Sorry but I disagree.
If you could trace the movement of the enemy ships, there would be no more (useful)possibility to hide in a storm! I like it much better with this uncertainty.
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February 4th, 2001, 09:12 AM
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Sergeant
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Re: Enemy movement (turn-based)
My thoughts exactly Q.
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February 4th, 2001, 01:27 PM
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Sergeant
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Re: Enemy movement (turn-based)
Logically, you can't hide in a storm if somebody is watching when you enter it. You could make a hard-coded change that combat in a storm is not possible because ships inside can't see each other to fight, but if you have something that can see a ship enter you are going to know it is in there.
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February 4th, 2001, 08:56 PM
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Sergeant
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Re: Enemy movement (turn-based)
Then they should perhaps make the storms larger than one hex in size.
Logically, are you are telling me that if a massive fleet of ships enters your home system intending no good, you (with high technology at your disposal) are just going to lose track of where they all are within spitting distance of your homeworld? I don't think so. Maybe you see them enter a large storm and lose track of where they are in there, sure, I'll buy that. If the storm was, say, 6 hexes in size, then you could go poking around in there trying to locate them. Maybe they could evade you.
Now, perhaps this is one of those things people are used to from playing SE3, I don't know. As a newcomer to SE, I'm just having a little trouble with it.
__________________
The difference between genius and stupidity is that genius has its limits.
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February 4th, 2001, 10:18 PM
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Sergeant
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Re: Enemy movement (turn-based)
Think of it as "The fog of war".
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February 5th, 2001, 02:07 AM
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Sergeant
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Re: Enemy movement (turn-based)
Actually, you know, after thinking about it some more, if I was just able to get an additonal log message somethng like "Phong fleet of 12 ships exited system via Jinook warp point", then I could easily live with it as it is. I like fog of war but with cloaked ships, storms, etcetera entering into it as well, it sure makes a mess for tracking enemy movements without at least some point of reference entering and leaving a system.
In fact, I think adding a new cloaked "sensor base" that you could build on warp points that would give you the above log message would be pretty cool and add something to the game. Maybe MM envisions the drones doing something functionally similar eventually in scouting out enemy positions, I don't know. As any good general knows, without good, fairly recent intelligence on the positions of enemy forces, you're dead meat. And I worry about these things. 
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The difference between genius and stupidity is that genius has its limits.
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