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March 17th, 2003, 11:31 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: [Other games] Galactic civilizations released March 26th.
Why don't we just wait and see? 
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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March 17th, 2003, 07:41 PM
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Colonel
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Join Date: Jun 2002
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Re: [Other games] Galactic civilizations released March 26th.
Quote:
Originally posted by Imperator Fyron:
FQM can be used with nearly any other mod, so it can easily extend the playing time of any other mod. Just play some games with FQM Deluxe: it makes the maps much richer and more varied, and overall gives (IMHO) a better experience than using the standard quadrant/system schema.
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As one who had just started to use FQM, I guess the question would be asked which mods can't use FQM?
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March 17th, 2003, 08:33 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: [Other games] Galactic civilizations released March 26th.
Ewkk, there are no fleets in GalCiv! 
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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March 17th, 2003, 10:55 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: [Other games] Galactic civilizations released March 26th.
Quote:
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As one who had just started to use FQM, I guess the question would be asked which mods can't use FQM?
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That depends on which FQM you are talking about, really. Maps generated with FQM Standard can be used with all non-quadrant mods except for Devnull Mod. But, Devnull has an earlier Version of FQM Standard built into it, so this is not too much of a loss. Proportions can be a bad mod to use a FQM map in because of the asteroid fields. Remote mining the large number of asteroids gives you a lot of resources that you are not supposed to have in Proportions, and takes away many special Proportions aspects. The maps will indeed work, but it could be problematic.
FQM Deluxe has to be manually combined with other mods to work with them, as per the instructions in it's help folder (or on the FQM web site). It should work fine with nearly any mod out there (other than mods that make extensive changes to planetsizes.txt and secttypes.txt, but most mods don't do that).
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