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  #1  
Old March 14th, 2003, 09:45 AM

trooper trooper is offline
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Default Re: Cannot colonize Ice worlds?

I think you have built a colonny ship with a rock planet colony component instead of a ice planet colony component. Have a look at the design screen...
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Old March 14th, 2003, 01:43 PM
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oleg oleg is offline
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Default Re: Cannot colonize Ice worlds?

Quote:
Originally posted by trooper:
I think you have built a colonny ship with a rock planet colony component instead of a ice planet colony component. Have a look at the design screen...
I still make this mistake even after playing SEIV for 2 years ! Sometimes I think I would be better off with Design minister ON

No more engineless ships
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Old March 14th, 2003, 04:46 PM
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mottlee mottlee is offline
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Default Re: Cannot colonize Ice worlds?

Been there done ALL that...
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Old March 14th, 2003, 06:30 PM

Gryphin Gryphin is offline
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Default Re: Cannot colonize Ice worlds?

Two others to watch out for:
Sending Colony Ships with no population on board
Building ships with no engines.
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  #5  
Old March 14th, 2003, 06:40 PM
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dogscoff dogscoff is offline
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Default Re: Cannot colonize Ice worlds?

Chinchillapimp : LOL at the name. Please please PLEASE get David gervais to do you a personalised avatar... I'd love to see how he interprets that.
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Old March 14th, 2003, 06:43 PM
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mottlee mottlee is offline
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Default Re: Cannot colonize Ice worlds?

Quote:
Originally posted by dogscoff:
Chinchillapimp : LOL at the name. Please please PLEASE get David gervais to do you a personalised avatar... I'd love to see how he interprets that.
LOL yup that will be a good one
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Old March 14th, 2003, 06:50 PM

Foiden Foiden is offline
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Default Re: Cannot colonize Ice worlds?

Hehe. Now that you mentioned the 2nd thing. I'll ditto the been there and done that. It especially gets me when I set up auto-waypoints for ship manufacture, on a planet. (At the time, it was intended for putting exploration or attack vessels) But I forget about that idea when I produce a colony ship from that same planet. So, anyway, it gets produced, since it's waiting at the waypoint I simply click over to colonize it. Doh! Forgot to put PEOPLE in it. So I arrive to build a colony with no population. Anyway, I find out I need to send another ship over before I can start producing anything from that colony.

After a delay of turns like that, you know I am real careful about that ever since then. That's my fault. The mental problem with setting production waypoints is that they do exact what you ask. They can't read your mind if you had a special condition you needed before it left the space yard. Especially since you specify exactly and how much is put into a cargo bay. I guess the one consolation for less chance of procedural mistakes, on my part, is that cargo holds can carry both people and objects. No screw ups involving the need to manage personell carriers from material ones.
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