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March 30th, 2003, 02:45 AM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
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Re: Tug of War - Progress Thread
I have just tested 1.5 Version. Everything seems to work just fine.
Come on, it is going to be a bloody skirmish!
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March 29th, 2003, 05:10 PM
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Corporal
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Location: Lithuania
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Re: Tug of War - Progress Thread
Quote:
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2)You cannot attack or intel another players home planet
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What about blockading a home planet? Is it assumed to be the same as attacking, or not?
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March 29th, 2003, 06:13 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Tug of War - Progress Thread
Quote:
Originally posted by BBegemott:
quote: 2)You cannot attack or intel another players home planet
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What about blockading a home planet? Is it assumed to be the same as attacking, or not? Putting a ship in orbit around a home planet, in SE4 terms, is the same as attacking and will not be allowed. The concept here is basically, stay out of others home systems unless making a Last ditch effort to capture the Tug before said player gets it to his Home planet.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 29th, 2003, 10:57 PM
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Corporal
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Join Date: Dec 2002
Location: Lithuania
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Re: Tug of War - Progress Thread
What if a homeworld is attacked (blockaded) by accident? It can happen using intelligence project 'crew insurection', selecting 'Any ship'. Or if a target ship moves to homeworld (e.g. for resuplying, retrofitting) and is insurected with intel.
I think you should clearly state your position, what happens if this rule will be broken (both: accidently or on purpose). (E.g. killing the guilty empire or reduing the turn or smth else). Stating this would allow to avoid any unpleasantness that might arise in the future.
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March 30th, 2003, 05:35 AM
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Captain
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Join Date: Mar 2002
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Re: Tug of War - Progress Thread
Good Point!
I will post here and on the game description page.
PuppetPoliticalParties and intentionally sending a ship or fleet at an opponents Homeworld are disallowed. If this should happen, the turn will be rolled back and the offender seriously booed. If an Intel attack captures a ship that is on or near an opponents Homeworld, it's up to the defender to be prepared.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 30th, 2003, 05:39 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Tug of War - Progress Thread
Given the map layout and the probable strength of home systems, I wouldn't be too worried. You could always put out a v1.5a with PPP disabled, just to be safe. I think the vast majority of players wouldn't push things, especially on PBW. I have selected the wrong intel project by mistake before, though.
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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March 30th, 2003, 06:37 PM
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Captain
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Join Date: Mar 2002
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Re: Tug of War - Progress Thread
We now have 7 players. We need just 1 more!!
In regards to PPP, the mod Version 1.5, has been applied to the game so I think we will just leave it as is. As stated, if I see it happen, we will roll back the turn and that player just wasted a whole bunch of intel points.
atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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