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  #1  
Old March 30th, 2003, 05:39 AM
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Default Re: Tug of War - Progress Thread

Given the map layout and the probable strength of home systems, I wouldn't be too worried. You could always put out a v1.5a with PPP disabled, just to be safe. I think the vast majority of players wouldn't push things, especially on PBW. I have selected the wrong intel project by mistake before, though.
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Old March 30th, 2003, 06:37 PM
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Default Re: Tug of War - Progress Thread

We now have 7 players. We need just 1 more!!

In regards to PPP, the mod Version 1.5, has been applied to the game so I think we will just leave it as is. As stated, if I see it happen, we will roll back the turn and that player just wasted a whole bunch of intel points.

atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address.
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Old March 30th, 2003, 07:21 PM
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Default Re: Tug of War - Progress Thread

Good to see the game get's started.
Altough I started the original thread I didn't think there were enough interest to push it to existance based on the response in that thread.
I think that as there are so many mods people aren't all that interested in different custom games.
I've tried some different approaches but not gotten very much response, not anywhere near as much as when talking about starting a basic no mods game.

Sadly right now I'm in more games (And about to start in two more) then my family can put up with.
Otherwise I'd join this one too.

[ March 30, 2003, 17:23: Message edited by: Ruatha ]
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Old March 31st, 2003, 09:19 AM
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Default Re: Tug of War - Progress Thread

Quote:
Originally posted by Gandalph:
atari_eric - You were approved for the game and the email telling you so was kicked back with no such address. Please correct this error by updating your PBW profile with a good email address.
That's odd... I checked pbw.cc and it seemed to have the right address... did I put the wrong one in the empire file?
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Old March 31st, 2003, 08:05 PM
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Default Re: Tug of War - Progress Thread

OK, we got our first 8 players. Please use the game forum to further discuss questions about format et al.

If this game proves enjoyable enough, we may start another. We will see how it goes. I will occasionally post updates about the Tug progress here for all to see.
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Old April 11th, 2003, 05:49 AM
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Default Re: Tug of War - Progress Thread

Well, we are 10 turns into this now and I have to say it does look quite interesting.

We have a couple of Psychic empires, a couple of empires setup for intel, a couple that look like they are going for brute force, and even someone with Crystaline for that maintenance reduction.

Some players are colonizing all available planets, while others are making a beeline to the breathables.

I don't think anyone has a major advantage yet, but there are a couple of empires that got off to a slow start. Perhaps they too are going to rely on Intel.

Wiil keep you posted.
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Old June 5th, 2003, 05:50 PM
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Default Re: Tug of War - Progress Thread

50 turns into this game and it looks like it may be ending soon. Spoon took the Tug away from MegaTrain some turns ago and has been steadily marching towards his home system basically uncontested. He is now only 2 spaces from his home system warp point. There will be a battle next turn as some of the other races are attempting to block access to his home system, however Spoon has the numbers. The Tug fleet is 70 ships strong and I see only 15 ships blocking the warp point. There is another 21 ship fleet and 6 ship fleet on it's way there, but it may be too late by the time they arrive. The other empires only other hope would be Crew Insurrection, but Spoon's empire is setup with Superior Cunning, so I would suspect that an intel attack would not succeed.

I would like the players of the game to comment here on the game, good, bad, or indifferent.
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