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June 6th, 2003, 07:53 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Phoenix-D:
"I'm at a loss to explain it--- what would make a ship remove itself from its own fleet???"
Intel changing its orders.
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Nope, no intel Messages rec'd, and I still have counterintel stored up...
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June 6th, 2003, 09:39 PM
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Sergeant
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Join Date: Jan 2003
Location: Southern California
Posts: 210
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Re: Tug of War - Progress Thread
Quote:
Originally posted by BBegemott:
Yeah, Spoon has outsmattered us. Still I really enjoyed this game. Thank you guys for a good game atmosphere and special thanks to Gandalph for a brilliant mod idea!
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I think spoon had us practically from the get-go. He(she?) made out as if he needed to take over the whole map by himself in order to win. His(her?) strip of planets are more developed than unregulated beachfront property, and has more goods in space than the Star Wars Empire. Spoon knew he'd(?) have to take on everyone else as soon as the tug was nabbed, and would have to fight them all the way back. I'm not saying that the other players weren't doing similar, I just think that Spoon's first priority was subduing the other players, then grabbing the tug.
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June 7th, 2003, 03:09 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
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Re: Tug of War - Progress Thread
Spoon - check your PM's
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 7th, 2003, 05:32 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
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Re: Tug of War - Progress Thread
The Tug left the fleet for a legitimate reason. I have been asked not to reveal the reason until games end. Game will proceed.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 11th, 2003, 01:31 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Tug of War - Progress Thread
Great game, everyone. I was biting my nails til the very end. That Last turn alone left me with 60% of my remaining colonies in complete riot mode, and I don't think I could have Lasted much longer.
The Worm Overlords will have to use that tug to tow our homeworld to a safer galaxy!
Props go to the death-dealing Mokulions (BBegemott), who, thankfully, started on the opposite side of map. And to Gemini Twighlight (ekolis) who snatched the Tug from the center two rounds before my cloaked minelayer got there... causing us much undue stress. And to the Fenolans (Megatrain) who, if you didn't notice, stole the Tug from the Geminis with a Colony ship (Heh! Clever!)
And special props to Gandalph for hosting the game, which was great fun, and ran without a hitch.
-High Wormlord Smmmrrlgor
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June 11th, 2003, 04:41 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Tug of War - Progress Thread
Cloaked minelayer, huh? So you went the route of "as long as I can keep the other players from winning, I win by default"!  Surprised you went to the trouble of researching cloaking and mines though, those are fairly expensive to get to... I figured there would be more of a race for the tug, so all the early diplomacy and colony building was only something to kill time while I researched ship capture as fast as I could... well, the fact that my first colony I devoted to research centers did help
That colony ship thing really did get me though! 
__________________
The Ed draws near! What dost thou deaux?
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June 11th, 2003, 07:40 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
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Re: Tug of War - Progress Thread
Congrats Spoon!
Next time i'll have to take researching Mines more seriously (I must have lost 30 ships to Worm mines).

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