Originally posted by geoschmo:
This gives me a way to mod two things that I have wanted Forever. Fighters that can only move in combat, and sattelites with combat movement. (using a fighter hull)
I tried these before but kept getting stuck on the fact that fighters with no engines still get a move point in strategic. I never thought to change the engines per move. Sweet.
Also, a quick test confirms that an unmodified fighter with no engines gets one move per combat turn. Also a fighter modified as previoulsy discussed so that it has no strategic movement gets no combat movement either. This is to be expected since 0/2 =is 0 whether you round up or down. But hey when fighters with no engines can move you kind of learn to test even the obvious stuff.
Geoschmo[/QB]
Hmmm, you may want to check JLS' AIC mod. It has tactical fighter combat model just like you want to make.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Originally posted by Puke: no, supply use for combat movement is broken.
I am not sure broken is the correct term. If you think about it you wouldn't expect it to use all that fuel for each square on the combat map. Technically a ship moving in combat has only moved a small fraction of the distance that it moves in strategic movement. Maybe it should use some fractional amount of supply, along the same lines as it receives half the movenet in combat it does in strategic.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Yeah... I got the idea from JLS. I couldn't get my orbital fighters to work right long ago. It wasn't until I saw AI Campaign that I saw a way to trick SE4 into thinking the fighter does have strategic move, so doesn't need a 1 movement minimum.