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March 21st, 2003, 04:04 AM
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Private
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Join Date: Mar 2003
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Re: Intel Oddity
Intel does seem pretty unbalanced. Either nothing gets through and you are fine, or everything gets through and you are toast.
Does anyone know if there are plans to change it in future Versions?
Spig
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March 21st, 2003, 05:59 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Intel Oddity
Quote:
Originally posted by Spig:
Does anyone know if there are plans to change it in future Versions?
Spig
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If all our wishes are answered then yes we will see a new Intel system with SEV.
Whether or not it will indeed change we don't know for sure yet.
But I'm sure Aaron is planning on changing it since 90% of the people that play SEIV say the Intel system isn't the best. 
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 23rd, 2003, 07:06 AM
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Colonel
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Re: Intel Oddity
who are the 10%???
maybe they just dont say that?
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Let the game begin!
Green bug from outa space!
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March 23rd, 2003, 08:15 PM
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General
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Location: Indiana
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Re: Intel Oddity
Quote:
Originally posted by Taera:
who are the 10%???
maybe they just dont say that?
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Rough guess really. I don't know the actual numbers. 
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 23rd, 2003, 09:06 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Intel Oddity
Well, there is surely a percentage who haven't said anything, and some players won't notice or care that the intel system isn't great. I don't know of any real fans of the current system, though.
PvK
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March 24th, 2003, 04:29 PM
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Re: Intel Oddity
I am no great fan of this system but I can imagine that it would really anger me if the intelligence was chance-based. There are moments when you are bigger and don't want to be bothered by smaller nations' sabotages. You have typically 2 counter-intelligence projects running so if you want to attack someone you have 2 options: Attack with 1/3 of your agents and be ready to defend or attack with everyone sacrificing your defenses. I believe this is a good system. This way you have to be really big or determined to harm enemy. There are two improvements that should be done: If you have repeated projects(counter-intelligence), take them as one big so that you will not have any gaps. You should have to have the ability to control the flow more. For example it would be great to set counter-intelligence to repeat indefinitely with a maximum 20000 points per turn while conducting a one-time action with unlimited investments. That would be the system I would like to have in Space Empires.
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