I am having trouble getting two new racial techs I'm modding to work right with medium- and high-tech starts. Here's the data (with names changed):
code:
Name                  := Racial Tech 11A
Group                 := Applied Science
Description           := Wonderful fun new tech A.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 1
Raise Level           := 4
Racial Area           := 11
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
 
Name                  := Racial Tech 11B
Group                 := Applied Science
Description           := Wonderful fun new tech B.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 1
Raise Level           := 4
Racial Area           := 11
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0
My problem is that tech 11A won't go up to the Raise Level or Maximum Level settings on med/high tech starts. Tech 11B will. This happens even if I switch the order.
Any ideas?
 
 [ March 28, 2003, 01:36: Message edited by: Krsqk ]
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