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  #1  
Old April 4th, 2003, 08:16 PM

tesco samoa tesco samoa is offline
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Default Re: In need of some strategic help

Battle ships with APB Set to max range.

And some ships with engine depleter missles, and regular missles

And Fighters...

Force her to spend space on PDC's

If your on the offensive.

If not... Then make all the battles take place above warp points.

Where you move to a warp point and wait to be attacked.

That way you start the battle side by side and your ships can inflict damage.....

Also if your ships are just dying anyways... Set them to ram... ( or at least Point Blank ).... Better to die seeing the whites of their eyes than not.

P.S. Do not put everything into missles and fighters... as when they adjust your screwed...

Just alittle to force her to change her ships...
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  #2  
Old April 4th, 2003, 11:28 PM

rdouglass rdouglass is offline
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Default Re: In need of some strategic help

It sounds like you're organic... I'd agree with the fighters. Swarms of 'em with those small 'lightning' weapons can be a very strong 'deterrent'...
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Old April 5th, 2003, 01:45 AM

mxlm mxlm is offline
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Default Re: In need of some strategic help

I've only played organic once, but I thought shard cannons could target fighters. If they can, then the opponent won't need PDC, as they'll have a 100% hit rate with shard cannons on the fighters.
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  #4  
Old April 5th, 2003, 07:20 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: In need of some strategic help

Units, units, units! Mines will do lots of damage without the formality of combat, and will still force her to use space in at least some of her ships for mine sweepers once she's got the first minefield reports. Satellites, drones, and fighters are all 'solid'. Individual components (armor or otherwise) are not counted in unit damage. The shard cannon is just a wimpier APB against units.

Other than leaning as heavily as possible on units, yes, seekers at max range are a good strategy. Especially in combination with fighters and drones. Over load those PDCs!
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  #5  
Old April 5th, 2003, 09:22 AM
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Default Re: In need of some strategic help

For your counter attack I would pick battle cruisers with seeking parasites and maximum weapon range as strategy, without any useless components againts this enemy (armor, shields, ECM, combat sensors) in combination with a lot of fighters.
For defense I would use all kind of units but less ships/bases.
Good luck!
And mxlm, yes shard cannons can target fighters but they do little damage compared to PDC.

[ April 05, 2003, 07:25: Message edited by: Q ]
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  #6  
Old April 5th, 2003, 10:42 AM
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Default Re: In need of some strategic help

Fighters and Ramming ships. And everything else everyone else said too.

Tis very hard to overcome the RT, but if you can find her ship yards or production worlds, go after them with all you have. Force her onto the defensive. Mine the hell out of every WP planet and sector you can. Force her to have to produce other ships.

Additionally, use drones if you can to attack her ships from a sector away or so. Target her worlds and if you have to, lay a trap.

Build a starkiller and cloak it next to a star. When her ships enter that area, even if you have worlds, take them out. (Last ditch effort, but very effective in the end game. )
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  #7  
Old April 5th, 2003, 12:45 PM
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Default Re: In need of some strategic help

First of all you have to decide on what range you want to fight your enemy. If you want to engage him on maximum range, go with the seekers. At least you will hit something and not only your enemy. As you already said, go with the Battleship to keep up the distance. I would recommend not to use fighters on this range as they will only be cannon fodder for the shard cannons without support.
A friend of mine uses another approach against the RT at the moment and it seems to work ok. Use the heavy carrier, put in the minimum of fighter bays, take all the combat sensors you can get, max speed with the solar sail and everything else put into weapons (you can use the massive mount on a heavy carrier!). Set this design to point blank, you want to hit something! Keeping your distance will only get you killed against the RT. As a fighter design, use large fighters with afterburner, 3 shields and one to two weapons. Make sure the fighters are slightly faster then your carriers as the AI will first launch the fighters and then move so you fighters will have to catch up again with the carriers. You can add a combat sensor but speed is more important. These fighters will not do much damage, but they can take quite a beating and are nice target dummies.
Look at these numbers: 6 Phased Shields V (240 kt) will give you 2250 shield points plus 240 hit points, 2490 hit points in total. 8 Fighter Bays 3 (240 kt) will give you 240 hit points and 720 kt cargo. 720 cargo equals 28 large fighters. Each large fighter has 180 shields with 3 shield generators and 25 hit points, 205 hit points total. So the fighters sum up to 5740 hit points. Together with the hit points of the fighter bays you get 5980 hit points compared to 2490 hit points with shields.
You can add some kamikaze ships with organic armor to the mix and your opponent has quite a bit of hit points to wear down. Shield depleters won’t work against units and the shard cannon does not very much damage. Good luck!
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