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				April 5th, 2003, 10:14 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: I Did It. 
 What else could be possible with intel mods? Star destroying, black holes, close WPs, atmosphere converting, Plagues? |  
	
		
	
	
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				April 5th, 2003, 10:47 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: I Did It. 
 You could go d/l the Adamant Mod alpha, linked in my sig, for ideas of what can be done. There is undoubtedly more possible.    |  
	
		
	
	
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				April 6th, 2003, 08:06 AM
			
			
			
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 Colonel |  | 
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				 Re: I Did It. 
 
	In principle everything that occurs as random event can be modded to be an intel project. However you can't target e.g. a star destruction project to a specific star and therefore it cannot be used. Plagues however work very nicely!Quote: 
	
		| Originally posted by PsychoTechFreak: What else could be possible with intel mods? Star destroying, black holes, close WPs, atmosphere converting, Plagues?
 |  Even the AI will use these projects. And planet gravitational shields will not protect you against the planet destruction.
 
 [ April 06, 2003, 07:07: Message edited by: Q ]
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				April 6th, 2003, 11:35 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: I Did It. 
 
	In a day an age where a race has the ability to destroy stars and planets, why should it not then have the ability to use covert action to destroy an enemies world.  A weapon of ultimate mass destruction.  This is where you will seriously want some counter intel to prevent it from happening to one of your worlds.Quote: 
	
		| Intel should not do things like destroying planets... | 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				April 7th, 2003, 01:50 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: I Did It. 
 
	"Intel inside" -warning labelQuote: 
	
		| Originally posted by Imperator Fyron: Intel should not do things like destroying planets...
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				__________________It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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				April 7th, 2003, 02:58 AM
			
			
			
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 Corporal |  | 
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				 Re: I Did It. 
 
	I do not think this is a concern, the UN has proved itself sterile.Quote: 
	
		| Originally posted by trooper: Beware,  UN inspectors will be sent to check your laboratories...
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 [ April 07, 2003, 01:58: Message edited by: smitty ]
				__________________In the end it's not the words of your enemies that you will remember, but the silence of your friends... -Martin Luther King Jr.
 
 It is better to keep quiet and have people guess your intelligence, then to open your mouth and remove all doubts
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				April 7th, 2003, 04:16 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: I Did It. 
 I do not bow to the childish whims of patetic planets who think they can control my destiny!     
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				April 7th, 2003, 06:14 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: I Did It. 
 
	In a day an age where a race has the ability to destroy stars and planets, why should it not then have the ability to use covert action to destroy an enemies world.  A weapon of ultimate mass destruction.  This is where you will seriously want some counter intel to prevent it from happening to one of your worlds.Quote: 
	
		| Originally posted by Atrocities: 
 quote:Intel should not do things like destroying planets...
 
 |  I was posting from a balance perspective. Being able to use intel to destroy planets whole-sale will create a much worse situation than the ummodded SE4 intel system.
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				April 7th, 2003, 06:38 AM
			
			
			
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				 Re: I Did It. 
 I know what you were posting, I was just being demigodic about it.
 I agree, that it would be a balance issue, but no more than any other catostophic event.
 
 Make the cost of the project very expensive, and the requirements the same.  If you set up a game that does not allow stellar manipulation, then the project would not work.  IE its availablity is directly tighed into stellar manipulation.
 
 No stellar Manipulation, no Doomsday Intel Project.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				April 7th, 2003, 06:55 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: I Did It. 
 You can not in any way shape or form compare events to intel projects. Intel projects from a single empire can destroy up to 12 planets in a single turn (though more likely 11 or fewer, as the attacker will need at least 1 CI), and then 12 planets in each subsequent turn, turn after turn. Events could never do that. I think there is a limit of 1 event per turn. 
Also, more expensive means harder to defend against as well. So, those planet busters become even more of a problem if you make them really expensive.    |  
	
		
	
	
	
	
	
	
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