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April 8th, 2003, 08:09 PM
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Shrapnel Fanatic
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Re: I Did It.
Ok. Micromanage it so that a lot (10 or so) of high-cost projects all finish on the same turn. That will definitely cause them all to succeed. If it is an unbalancing project like PPP or a planet-buster, then there is a big problem.
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April 8th, 2003, 08:52 PM
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National Security Advisor
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Re: I Did It.
"Ok. Micromanage it so that a lot (10 or so) of high-cost projects all finish on the same turn. That will definitely cause them all to succeed."
If your opponent has been putting points in counter intel..it shouldn't.
Say you have equal intel points, he's using CI 1 (i.e. no point modifier). 20k per turn each, half toward attack. You both attack with a 20k project. A attacks one at a time, B attacks en mass with micromanagement.
Turn 1:
A puts 10k into CI, total 10k
B puts 10 into CT, total 10k
A puts 10k into A1, total 10k
B puts 10k into B1, total 10k
Turn 2:
A: 10k CI, 20k total
B: 10k CI, 20k total
A: 10k into A2 (A1, A2 10k each total)
B: attacks with B1: 20k lost from A's defense
Turn 3:
A: 10k CT, 10k total
B: 10k CI, 30k total
A: 10k into A3 (A1-3 10k each)
B: 10k into B2, 10k total
Turn 4:
A: 10k CI, 20k total
B: 10k CI, 40k total
A: 10k into A4 (A1-4 10k each)
B: attacks with B2, 20k lost from A's defense
Turn 5:
A: 10k CI, 10k total
B: 10k CI, 50k total
A: splits into A1-4 (A1-4 12.5k each)
B: 10k into B3, 10k total
Turn 6:
A: 10k CI, 20k total
B: 10k CI, 60k total
A: splits into A1-4 (1-4 15k each)
B: attacks with B3, 20k lost from A's defense
Turn 7:
A: 10k CI, 10k total
B: 10k CI, 70k total
A: aplits into A1-4 (1-4 17.5k each)
B: 10k into B4, 10k total
Turn 8:
A: 10k CI, 20k total
B: 10k CI, 80k total
A: attacks with A1, A2, A3 and A4. 80k lost from B's CI.
B: attacks with B4, 20k lost from A's CI
Net effect: same. The only benifit you get is if your attacks can go over the total amount of CI that can be stored by the other empire- if they use all 12 slots, you'd need a project that costed 500k points or more. In unmodded SE4, all they have to do to ensure they stop this sort of attack is have four CI3 projects. And this if ALL your CI slots are used up with the most costly project.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 8th, 2003, 09:01 PM
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Shrapnel Fanatic
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Re: I Did It.
What was the point of that long post? I know how the intel system works, and I already said that it is very terrible.
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April 8th, 2003, 09:21 PM
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National Security Advisor
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Re: I Did It.
Proving your statement wrong was the point of that post. Actually it was overly friendly to the attacker..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 8th, 2003, 09:22 PM
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Shrapnel Fanatic
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Re: I Did It.
My statement holds if there are more than 2 empires. My statement holds if the attacker produces much more than the defender (which is a more likely occurance than both making the same amount of intel). Your proof only holds when the defender makes relatively the same level of intel as the attacker(s).
[ April 08, 2003, 20:26: Message edited by: Imperator Fyron ]
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April 8th, 2003, 09:41 PM
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National Security Advisor
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Re: I Did It.
In which case you could -also- get through with one project at a time, which defeats the point of the argument in the first place- that massing your intel points would be more effective.
The only advantage to massing projects is it gives your target less time to respond by putting more into CI. If he's already doing 100% defense (or enough to stop your attacks) mass won't help.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 8th, 2003, 10:29 PM
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First Lieutenant
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Location: California
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Re: I Did It.
yup, you have x points to attack with each turn. Doesn't matter if you do x per turn or 10x every 10 turns. You still reduce CI the same amount.
[ April 08, 2003, 21:29: Message edited by: spoon ]
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