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				April 12th, 2003, 01:18 AM
			
			
			
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				 Re: Ship Designs 
 Yes it does and it can make or break a ship design.
 Edit: Forgot to say that it is first added first used.
 
 [ April 11, 2003, 12:19: Message edited by: Nodachi ]
 
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				April 12th, 2003, 01:25 AM
			
			
			
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				 Re: Ship Designs 
 Thanks for the info   
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				April 11th, 2003, 02:51 PM
			
			
			
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				 Re: Ship Designs 
 A little clarification please...
 So to design a aggressive ship I should have the weapons placed before everything else or just put the weapons I want to fire first added to the ship design.
 
 i.e. I want the DUC to fire before the PDC so I should add it to the design first.
 
 Does it matter where the bridge, etc. is added?
 
 All these little nuances I keep learning...
 
 [ April 11, 2003, 13:52: Message edited by: Hunkpapa ]
 
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				April 11th, 2003, 02:56 PM
			
			
			
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				 Re: Ship Designs 
 They're referring more to adding, say, shield depleters before regular weapons. |  
	
		
	
	
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				April 11th, 2003, 03:13 PM
			
			
			
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				 Re: Ship Designs 
 
	PDC is a special case, it fires by itselfQuote: 
	
		| Originally posted by Hunkpapa: A little clarification please...
 
 So to design a aggressive ship I should have the weapons placed before everything else or just put the weapons I want to fire first added to the ship design.
 
 i.e. I want the DUC to fire before the PDC so I should add it to the design first.
 
 Does it matter where the bridge, etc. is added?
 
 All these little nuances I keep learning...
 |   It is only order of weapons that matter, other components can be spread to your liking.
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				April 11th, 2003, 04:54 PM
			
			
			
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				 Re: Ship Designs 
 BTW, this is mentioned in the Newbie FAQ:
 2.3.1 You need to add weapons to a ship in the order you want them to fire in combat. This is most applicable to Strategic Combat. You can manually select weapons to fire in Tactical Combat.
 
 As stated this applies to Strategic combat for ships with more than 1 kind of weapon.  Also, even though PDC are automatic, I remember a bug that might still be around.  Unless it got fixed, if you manually fired PDC before your weapons, you it would take up 1 "multiplex tracking" channel; i.e. you would lose 1 of your "multiplex tracking" chances to fire.  This would not happen if you fired them Last.
 
 Slick.
 
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				April 11th, 2003, 05:22 PM
			
			
			
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				 Re: Ship Designs 
 
	However, some mods (proportions & devnullmod in particular, I think) have multiple types of pdc. In these cases you have to decide which PDC you want to fire first- it's usually a good idea to have the short ranged ones first.Quote: 
	
		| PDC is a special case, it fires by itself  It is only order of weapons that matter, other components can be spread to your liking. |  
 Why? Suppose you have four seekers coming at you in a proportions game. 2 of them are at range 1 and the other 2 are at range 5. Your ship has 2 short range PDC cannons and 2 long range ones- enough to take out all four seekers, but only if the short-range cannons target the closer seekers and the long range cannons target the distant ones. If the long range cannons waste their shots on the close seekers, the short range cannons will have be powerless to take out the remaining distant ones.
 
 By putting the short range cannons on the design  first, you force them to fire first, leaving the more versatile lang range cannons until Last.
 
 Oh, and I'm surprised no-one's mentioned the old tractor/ripper/repulser combo in this thread yet...
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