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				April 14th, 2003, 06:36 PM
			
			
			
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 Private |  | 
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				 Re: Something about Mines 
 A great idea (from Stars!) would be to implement mines with warheads that damage only the engines.
 In Stars! they were called Speed Trap mines.  If you stayed below a certain speed (because you could control the warp factor) then the mines didn't blow up.
 
 Since SEIVG doesn't have 'speed', then just having mines that take out the engines would be great.
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				April 14th, 2003, 06:49 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Something about Mines 
 P&N has such mines, as well as null space, weapons-only, etc. 
				__________________ 
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				April 14th, 2003, 08:48 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Something about Mines 
 Adamant Mod has mines of nearly every special damage type that would work for mines. |  
	
		
	
	
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				March 24th, 2004, 07:35 PM
			
			
			
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 Colonel |  | 
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				 Re: Something about Mines 
 Do these special damage type mines work correctly??I tried mines with "only weapons" damage type warheads and they exploded whether the ship had weapons or not. Of course the ship with no weapons wasn't damaged at all, which makes these special mines pretty useless.
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				March 24th, 2004, 08:27 PM
			
			
			
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 Major |  | 
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				 Re: Something about Mines 
 A bit urelated to this topic discussion, but I have rather crazy idea about drifting mines, ie mines with some small amount of built-in standard movement or with some engines. I think this is not such a new idea (though I haven't heard about such things), but can anyone tell me if this will work or not? |  
	
		
	
	
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				March 24th, 2004, 08:42 PM
			
			
			
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				 Re: Something about Mines 
 sats and bases cant have strategic movement, i would guess the same is true for mines.  its worth checking on, though. 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
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				March 24th, 2004, 09:00 PM
			
			
			
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				 Re: Something about Mines 
 Just tested - it is impossible      Though the some amount of movement is shown in description, where is no way to give another orded than Scrap/Analyse/Mothball to mine. Sad. |  
	
		
	
	
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				March 24th, 2004, 09:26 PM
			
			
			
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				 Re: Something about Mines 
 You can mod a drone to be like a small mine. I've experimented with this but the problem is it is impossible to dupicate both the cloaking ability and the ability to attack whatever enemies pass by while cloaked, unless you have some visible target in the same sector.
 PvK
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				March 24th, 2004, 10:42 PM
			
			
			
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				 Re: Something about Mines 
 Just as a quick note, the 'Crew ConVersion' does (unfortuneatley) NOT work on mine warheads....   
				__________________We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
 
 Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
 
 Long Live the Legion!!-Comic book fandom...
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				March 24th, 2004, 11:11 PM
			
			
			
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				 Re: Something about Mines 
 TNZ created some mine components for the STM that I found to be very useful.       Who would have thought that mines could be so much fun.
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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