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April 17th, 2003, 08:24 PM
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Major
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Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
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Re: Counter-Intelligence Ineffective?
Hmmmm
Consensus seems to be that if you have enough CI points, it will stop all intel attacks including Intel Sabotage.
I had enough CI points.
Conclusion, the Intel Sabotage didn't occur.
So, that new empty slot really isn't there. I must be imagining it! 
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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April 17th, 2003, 08:27 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Counter-Intelligence Ineffective?
Well we can't really tell you what happened without actually seeing your savegame, so our answers are all guesses.
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April 18th, 2003, 01:44 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Counter-Intelligence Ineffective?
Okay, Tbontob, lets see if I have this straight.
You had and still have several CI projects operating.
You received and intel sabotage attack which deleted a crew insurrection under contruction.
If this is true, then CI appears to have no effect against intel sabotage! 
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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April 18th, 2003, 10:21 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Counter-Intelligence Ineffective?
tbontob,
It's kind of important to tell us if you have filled buckets of CI or not...
or were they depleted and you had to start new ones?
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April 19th, 2003, 12:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Counter-Intelligence Ineffective?
Quote:
Originally posted by Grandpa Kim:
Okay, Tbontob, lets see if I have this straight.
You had and still have several CI projects operating.
You received and intel sabotage attack which deleted a crew insurrection under contruction.
If this is true, then CI appears to have no effect against intel sabotage!
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Yes it does. I have seen plenty of Intel Sabotage missions blocked by CI.
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April 19th, 2003, 02:28 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
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Re: Counter-Intelligence Ineffective?
Yes, I did have more than enough to stop all intel.
Looking at everything closely, I now think that I may have had a intel project that executed and was stopped by their intel.
But I can't say this for sure.
I do remember playing with various intel scenarios including such a project but thought I didn't when I submitted the turn.
Unfortunately comparing the turns does not give me an answer.
I think you guys had it right when you said CI will stop all intel. And that includes sabotague intel.
What prompted this thread was the concern that there may be other changes (like not having to contribute to CI on every turn) of which we were not informed.
Right now, my feeling is that CI intel stops all intel as you guys have suggested.
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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April 19th, 2003, 02:55 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: Counter-Intelligence Ineffective?
Here is a question:
Does a single CI project counter one and only one intel project per turn? In a current game I am using intel heavily and based on my success and failure rate this is what I suspect might be happening.
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