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April 19th, 2003, 02:55 AM
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Lieutenant Colonel
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Re: Counter-Intelligence Ineffective?
Here is a question:
Does a single CI project counter one and only one intel project per turn? In a current game I am using intel heavily and based on my success and failure rate this is what I suspect might be happening.
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April 19th, 2003, 02:58 AM
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Major
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Re: Counter-Intelligence Ineffective?
My experience is that the CI intel will stop as many attacks as it has points.
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circa 650 B.C.
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April 19th, 2003, 03:25 AM
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Shrapnel Fanatic
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Re: Counter-Intelligence Ineffective?
"What prompted this thread was the concern that there may be other changes (like not having to contribute to CI on every turn) of which we were not informed. "
I am pretty sure it is in the Version history file somewhere. And even if it isn't, it has been discussed many times here on Shrapnel.
Quote:
Originally posted by tbontob:
My experience is that the CI intel will stop as many attacks as it has points.
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This is correct. CI has no limit to the number of projects it can theoretically stop. 1 CI III could in theory block 359 projects that cost only 5000 points (such as Covert Recon) at once (if nearly full, ~500,000 points * 3, plus 20% for CI bonus, -1 cause it can't be full or it loses all stored points).
[ April 19, 2003, 02:29: Message edited by: Imperator Fyron ]
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April 19th, 2003, 03:30 AM
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Lieutenant Colonel
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Re: Counter-Intelligence Ineffective?
Hey is there a specific message that tells you if your project has been stopped by counter intel?
I had some projects fail which I though was due to counter-intel but I realize now it may have been because a Food Contamination project got sent against a colony with 0 pop.
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April 19th, 2003, 06:03 AM
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Brigadier General
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Re: Counter-Intelligence Ineffective?
While we are on the subject of Intel, I have a burning question that I never got a good answer for.
How is it determined if the attackee (empire being attacked) knows who the attacker is?
Slick.
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April 19th, 2003, 06:27 AM
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Shrapnel Fanatic
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Re: Counter-Intelligence Ineffective?
Quote:
Originally posted by Slick:
While we are on the subject of Intel, I have a burning question that I never got a good answer for.
How is it determined if the attackee (empire being attacked) knows who the attacker is?
Slick.
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I think that is determined by the message given for the project. Some have source empire in them, so it tells you who did the attack. Others do not tell you, so you don't know.
DavidG:
Quote:
Hey is there a specific message that tells you if your project has been stopped by counter intel?
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Nope, there is only a generic failure message. It keeps things more interesting. 
[ April 19, 2003, 05:28: Message edited by: Imperator Fyron ]
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April 19th, 2003, 06:31 AM
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Brigadier General
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Re: Counter-Intelligence Ineffective?
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Slick:
While we are on the subject of Intel, I have a burning question that I never got a good answer for.
How is it determined if the attackee (empire being attacked) knows who the attacker is?
Slick.
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I think that is determined by the message given for the project. Some have source empire in them, so it tells you who did the attack. Others do not tell you, so you don't know. Thanks! So if I were to edit each intel attack to specify the attacker, this would work 100% or the time? I was somehow under the impression that the attacker was only identified under certain circumstances. I guess that circumstance is how the message is set up in the intelprojects file. Learn something new every day...
Slick.
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