.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 19th, 2003, 02:55 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Counter-Intelligence Ineffective?

Here is a question:

Does a single CI project counter one and only one intel project per turn? In a current game I am using intel heavily and based on my success and failure rate this is what I suspect might be happening.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #2  
Old April 19th, 2003, 02:58 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: Counter-Intelligence Ineffective?

My experience is that the CI intel will stop as many attacks as it has points.
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #3  
Old April 19th, 2003, 03:25 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Counter-Intelligence Ineffective?

"What prompted this thread was the concern that there may be other changes (like not having to contribute to CI on every turn) of which we were not informed. "

I am pretty sure it is in the Version history file somewhere. And even if it isn't, it has been discussed many times here on Shrapnel.

Quote:
Originally posted by tbontob:
My experience is that the CI intel will stop as many attacks as it has points.
This is correct. CI has no limit to the number of projects it can theoretically stop. 1 CI III could in theory block 359 projects that cost only 5000 points (such as Covert Recon) at once (if nearly full, ~500,000 points * 3, plus 20% for CI bonus, -1 cause it can't be full or it loses all stored points).

[ April 19, 2003, 02:29: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old April 19th, 2003, 03:30 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Counter-Intelligence Ineffective?

Hey is there a specific message that tells you if your project has been stopped by counter intel?

I had some projects fail which I though was due to counter-intel but I realize now it may have been because a Food Contamination project got sent against a colony with 0 pop.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #5  
Old April 19th, 2003, 06:03 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Counter-Intelligence Ineffective?

While we are on the subject of Intel, I have a burning question that I never got a good answer for.

How is it determined if the attackee (empire being attacked) knows who the attacker is?

Slick.
__________________
Slick.
Reply With Quote
  #6  
Old April 19th, 2003, 06:27 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Counter-Intelligence Ineffective?

Quote:
Originally posted by Slick:
While we are on the subject of Intel, I have a burning question that I never got a good answer for.

How is it determined if the attackee (empire being attacked) knows who the attacker is?

Slick.
I think that is determined by the message given for the project. Some have source empire in them, so it tells you who did the attack. Others do not tell you, so you don't know.

DavidG:
Quote:
Hey is there a specific message that tells you if your project has been stopped by counter intel?
Nope, there is only a generic failure message. It keeps things more interesting.

[ April 19, 2003, 05:28: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old April 19th, 2003, 06:31 AM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Counter-Intelligence Ineffective?

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Slick:
While we are on the subject of Intel, I have a burning question that I never got a good answer for.

How is it determined if the attackee (empire being attacked) knows who the attacker is?

Slick.
I think that is determined by the message given for the project. Some have source empire in them, so it tells you who did the attack. Others do not tell you, so you don't know.
Thanks! So if I were to edit each intel attack to specify the attacker, this would work 100% or the time? I was somehow under the impression that the attacker was only identified under certain circumstances. I guess that circumstance is how the message is set up in the intelprojects file. Learn something new every day...

Slick.
__________________
Slick.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.