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				April 21st, 2003, 03:59 AM
			
			
			
		  
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				Re: Challenge Match
	
			 
             
			
		
		
		
		
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				Originally posted by Lord Chane: 
Long live The Axis of Evil.  When does the battle begin?
			
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 Hey, settle down!  (sometimes I gotta be rough with him    ) 
 
As soon as we can get someone to comment on some of these items: 
 
"For other matters: 
 
I propose tech cost medium, no AI (duh!), no ruins, no events, 1k ships, 2k units, and all warp points connected. 
 
Now, there is the matter of understanding other permissions. Such as trading planets, gifting ships, etc. (not so sure I am in favor of this one) Obviously tech trading/gifting is a go. Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score? Allied score shown OK? Also, as Stone mentioned, email between players allowed." 
		
	
		
		
		
		
		
		
			
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				April 21st, 2003, 04:09 AM
			
			
			
		  
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				Re: Challenge Match
			 
             
			
		
		
		
		I'm game for anything. 
  
 [ April 21, 2003, 03:37: Message edited by: rextorres ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2003, 04:38 AM
			
			
			
		  
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				Re: Challenge Match
			 
             
			
		
		
		
		
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				Originally posted by rextorres: 
I'm game for anything. Can we do 2k racial points, though,  so that I don't have to go and work out the numbers?
			
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 Well, the original challenge (that geo accepted) was based on 0 racial points.  I've never played one like that so I thought it would be interesting.  So, that's why I didn't list racial points as a discussion item.     
		
	
		
		
		
		
		
		
			
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				April 21st, 2003, 04:50 AM
			
			
			
		  
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				Re: Challenge Match
			 
             
			
		
		
		
		That's fine after thinking about it some 0 points will work fine. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 22nd, 2003, 01:58 AM
			
			
			
		  
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				Re: Challenge Match
			 
             
			
		
		
		
		
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				Originally posted by Slynky: 
Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score?
			
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 I would strongly prefer not to have something like this. Score just has such a hinky mechanic in SE4. It's too easily swayed by stuff that has no bearing on actual empire strength. We are all gentlemen. Even without an arbitrary victory condition we can be reasonable and call the game when it becomes clear victory is unatainable. But putting a victory condition on it is a decision which is unchangable once the game starts. If we hit that "magic number" the game is over even if all parties agree we wish to continue. The game will not allow you to disregard it. I have seen it happen and seen it ruin some games that had much life left in them. 
 
Geoschmo 
		
	
		
		
		
		
		
		
			
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				April 21st, 2003, 02:14 PM
			
			
			
		  
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				Re: Challenge Match
			 
             
			
		
		
		
		One of the "hinky", (I like that word), mechanisims is the way ships and units are weighted.  I think ships are 200 pts and units are zero.   
Example: 
One side mothballs too many ship, (which have a zero weight) 
Builds and deploys lots and lots of mines, fighters, and wepaons sats 
The other side builds lots of colony ships 
The score could look like the mothballers were in trouble. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 21st, 2003, 02:33 PM
			
			
			
		  
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				Re: Challenge Match
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by geoschmo: 
 quote: Originally posted by Slynky: 
Also, victory conditions. Till one team throws in the towel? How about a "safety valve" of 5 times 2nd place score? 
			
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 I would strongly prefer not to have something like this. Score just has such a hinky mechanic in SE4. It's too easily swayed by stuff that has no bearing on actual empire strength. We are all gentlemen. Even without an arbitrary victory condition we can be reasonable and call the game when it becomes clear victory is unatainable. But putting a victory condition on it is a decision which is unchangable once the game starts. If we hit that "magic number" the game is over even if all parties agree we wish to continue. The game will not allow you to disregard it. I have seen it happen and seen it ruin some games that had much life left in them. 
 
Geoschmo That's no problem at all, geo.  Almost an afterthought. 
 
So, am I to understand swapping planets/ships and gifting them is acceptable play?  (just need to know so we can plan accordingly     ) 
		
	
		
		
		
		
		
		
			
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