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				April 23rd, 2003, 09:13 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: A question about solar panels
	
			 
             
			
		
		
		
		It is a difficult tactic to use properly, and is easily countered by Ionic Dispersers. Ramming a target drops your shields to 0 IIRC, so an ID can disable your ship after the first ramming. A Shield Regenerator would help, but not be completely effective. Same with Boarding Parties. They can capture your ramming ship after it makes 1 ram. AIs are not adaptable to the current situation like humans are, so getting them to use this tactic properly is problematic at best. There is probably an AI or two out there that uses something like this though. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 23rd, 2003, 09:19 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: A question about solar panels
			 
             
			
		
		
		
		Whoa... how did I get a four star rating? 
 
I think I started today with two.  And I was surprised I had a rating at all. 
 
[edit: Four Star rating and Corporal.  Woot.] 
 
[edit again: problems with the letter t] 
  
 [ April 23, 2003, 22:58: Message edited by: Loser ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 23rd, 2003, 11:20 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: A question about solar panels
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Loser: 
Do any AIs take advantage of this tatic?
			
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 There have been some attempt to make such AI. Some organic TDM  ships (Aquelinas, United Flora)have heavy OA loads and ram strategy. But it is indeed a tough trick to pull. If anybody do it, his/her AI modding skills should get the upper mark ! 
		
	
		
		
		
		
		
		
			
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				April 24th, 2003, 01:02 AM
			
			
			
		  
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				Re: A question about solar panels
			 
             
			
		
		
		
		Oleg: 
It wouldn't be hard to get them to build the ships and use them properly. The problem is that that strategy is fairly easy to counter with the right technologies. The AIs can't adapt to new situations at all, so they would become very weak once you get IDs and Boarding Parties.     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 24th, 2003, 10:21 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: A question about solar panels
			 
             
			
		
		
		
		
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				Originally posted by Dingocat85: 
Solar sails actually can give you free movement, in some situations. Strip a ship of its engines, and give it a solar sail. Voila, free movement, no Quantum reactor required   
			
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 I tested this out.  Gave an escort bridge, life support, crew quarters, solar sail, 1 supply component.  Built it and... 
It has a movement of zero.  Seems that bonus movement won't do anything unless you have at least 1 standard movement point. 
Adding a Quantum Reactor didn't do anything either. 
		
	
		
		
		
		
		
		
			
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				April 25th, 2003, 07:06 AM
			
			
			
		  
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				Re: A question about solar panels
			 
             
			
		
		
		
		maybe it includes a check of the supply. try adding a supply component. 
		
	
		
		
		
		
		
		
			
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				April 25th, 2003, 04:40 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: A question about solar panels
			 
             
			
		
		
		
		I did.  It is in my Last post.  Tried it without supply, then retrofitted with, then build a new one with, then retrofitted to Quantum, then built a new one with Quantum.  All had zero moves. 
		
	
		
		
		
		
		
		
			
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