|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 12:43 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
						Posts: 4,547
					 Thanks: 1 
		
			
				Thanked 7 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Small Transports vs. Colony Ships 
 Say, is there actually any point to using Colony Ships? Small Transports are completely identical, except they require 50% cargo space instead of 50% colony modules, but since colony modules hold cargo anyway, it doesn't matter - you could use Small Transports in place of Colony Ships to confuse your enemy or yourself - just like using Light Cruisers as armed colony ships and Small Transports as minelayer/scouts... 
				__________________The Ed draws near! What dost thou deaux?
 |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 12:46 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Sep 2000 Location: Texas 
						Posts: 626
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Small Transports vs. Colony Ships 
 There is no difference in standard SE4.  Often Mods make some difference. 
				__________________Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
 |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 12:46 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Small Transports vs. Colony Ships 
 Well... there could be, if you mod transports or colony ships to have another ability or something.      But in the normal game, there is no actual difference. I think I'll have to start using Small Transports instead of Colony Ships.    |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 12:53 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Small Transports vs. Colony Ships 
 ...and another of my favorite tricks goes from the "known by just a select few" to the "known by the general public" file.   
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 01:45 AM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Small Transports vs. Colony Ships 
 P&N gives big maintenance reduction bonuses to colony ships since they are "One-way-trip vehicles" 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 02:13 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Nov 2002 
						Posts: 31
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Small Transports vs. Colony Ships 
 oh come on geo, that one is pretty well known, you just need to watch georgig in his games, dozens or hundreds of transports go around. if you overdo it (like he) it looses the strategical value and even then it does not matter most of the time. |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 02:20 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2001 Location: Near Boston, MA, USA 
						Posts: 2,471
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Small Transports vs. Colony Ships 
 Kewlll,I never thought of that.  Does the AI fall for it?
 |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 02:37 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Small Transports vs. Colony Ships 
 
	Yes, Georgig loves this one. But I disagree overdoing it is any sort of problem. You can never know at any point if the ship is a colony ship, mine layer, carrier, or some kind of armed transport. Makes pouncing on single ships quite a nail biter.Quote: 
	
		| Originally posted by Preacherman: oh come on geo, that one is pretty well known, you just need to watch georgig in his games, dozens or hundreds of transports go around. if you overdo it (like he) it looses the strategical value and even then it does not matter most of the time.
 |    
 The only real problem to it is the limit on engines. But if you have the propulsion bonuis it can offset that of course.
 
 Geoschmo
 
 [ April 24, 2003, 01:37: Message edited by: geoschmo ]
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 02:59 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Mar 2003 Location: Vancouver, BC Canada 
						Posts: 27
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Small Transports vs. Colony Ships 
 The AI doesnt fall for it, it'll attack anything you own if you're at war with it.
 And its the maintence cost thats the difference in unmodded SEIV, as Suicide pointed out.
 
 In unmodded games however, it is useful to use a big transport to colonize with, since you can jam more pop in them and also a couple of WPs.
 
				__________________Oops
 |  
	
		
	
	
	| 
			
			 
			
				April 24th, 2003, 08:16 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Small Transports vs. Colony Ships 
 
	No, there is no maintenance bonus or penalty for either ship in unmodded se4. SJ was saying how he changed them in P&N mod to have a difference.Quote: 
	
		| And its the maintence cost thats the difference in unmodded SEIV, as Suicide pointed out. |  |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |