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Old April 27th, 2003, 02:49 PM
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Default Re: minerals, a game design decision

Slick:
Actually, P&N (and other mods) makes different types of weapons and components coist different types of resources, not jsut make them all equal. You have to make design decisions based off of available resources, not just techs.

Quote:
Originally posted by klausD:
Maybe a solution could be to mod several "normal" tech branches (not race related) which use rad and organics more than other type of resources
Check out Adamant Mod.
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