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				April 28th, 2003, 06:30 PM
			
			
			
		  
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				AST Mod
	
			 
             
			
		
		
		
		is it suppose to have heavy use of mine sweepers in this mod? I have found the AI builds about 4 to 1 sweepers vers warships   So far Im holding my own in it      
 
 [ April 29, 2003, 12:23: Message edited by: mottlee ] 
		
	
		
		
		
		
		
		
			
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				April 29th, 2003, 02:09 PM
			
			
			
		  
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				Re: AST Mod
			 
             
			
		
		
		
		Um, no.  I never modded the AI to make minesweepers.  Send me your current save game file. 
atrocities@astmod.com
This I have to see for in all the games I have played the AI never over produced ships of any class except Dreadnought.
 
I will look it over and send CNC some ideas if this is a bug.  Thanks.  
		
	
		
		
		
		
		
		
			
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				April 29th, 2003, 03:58 PM
			
			
			
		  
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				Re: AST Mod
			 
             
			
		
		
		
		When I get home I'll send it out. Thanks      
		
	
		
		
		
		
		
		
			
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				April 29th, 2003, 06:31 PM
			
			
			
		  
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				Re: AST Mod
			 
             
			
		
		
		
		I run into the same thing...lots of big-hull AI minesweepers. 
		
	
		
		
		
		
		
		
			
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				April 29th, 2003, 07:21 PM
			
			
			
		  
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				Re: AST Mod
			 
             
			
		
		
		
		I have not seen that too.  
 
My problem is different : I have access for my fighters to the small mount, which has only advantages : same damage, but half the weight, and +2 range. Is this not a bit too much? 
 
As of now, no big inbalances seen otherwise. 
		
	
		
		
		
		
		
		
			
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				April 30th, 2003, 01:23 AM
			
			
			
		  
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				Re: AST Mod
			 
             
			
		
		
		
		(Bump) 
		
	
		
		
		
		
		
		
			
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				April 30th, 2003, 02:55 PM
			
			
			
		  
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				Re: AST Mod
			 
             
			
		
		
		
		
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				Originally posted by Atrocities: 
Um, no.  I never modded the AI to make minesweepers.  Send me your current save game file. 
 
atrocities@astmod.com 
 
This I have to see for in all the games I have played the AI never over produced ships of any class except Dreadnought. 
 
I will look it over and send CNC some ideas if this is a bug.  Thanks.
			
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 Did you get it? 
		
	
		
		
		
		
		
		
			
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				May 1st, 2003, 07:57 AM
			
			
			
		  
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				Re: AST Mod
			 
             
			
		
		
		
		Thanks I got it.  My first impression is that the AI has generated a significant amount of MS is because many AI's have laid significant amount of mines.  I have asked CNC to look into this and he has replied by saying that he is working on it.  So perhpas by the next patch, whenever that is, the problem my be addressed.  Like I said, most of the AI's for the mod are slightly modified stock Malfador or TDM AI's. 
		
	
		
		
		
		
		
		
			
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				May 1st, 2003, 10:13 AM
			
			
			
		  
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				Re: AST Mod
			 
             
			
		
		
		
		Ok so far my problems are: 
1. &small ship mount has only advantages. 
2. Borgs colony ships or AI in general dont put enough emphasize on supply or supply depot 
3. some AI dont research DUC (stay at DUC I) but still use them commonly even on battleships.
 
Please Atrocities or the person handling the AI of the mod, confirm you read my points, lest I will repost them within some days         
		
	
		
		
		
		
		
		
			
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				May 1st, 2003, 10:39 AM
			
			
			
		  
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				Re: AST Mod
			 
             
			
		
		
		
		I have read them.  The problem with the DUC's is that a minor race issue or is it occuring with any of the following: 
8472, Borg, Breen, Cardassian, Ferengi, Federation, Dominion, Klingon, Romulan, Son'a?
 
Remember that  cncraymond@astmod.com is working on the mod.  I no longer work on it.  I like to keep informed and if need be help out, but otherwise I am not concerned with it.  Please email him, and keep posting your idea, suggestions, bugs, other.  THEY ARE ALWAYS helpful and appreciated.  
		
	
		
		
		
		
		
		
			
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