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				 System Facilities - bugged? 
 I'm referring specifically to the system-wide facilities that provide resources to the empire (System Robotoid Facility for example).
 I am experiencing what appears to be a nasty bug in that these NEVER provide any resources at all.  In fact, building one seems to LOWER my resources (on all planets in the system) by 2k a year.
 
 As a test, I created a new game with max tech and used a stock AI as my race.  One system had 3 planets in it to play with.  So, I did the following:
 
 Starting mineral production: 30k / 29k / 29k
 Scrapped a facility on each one then generated a turn: no change to minerals (of course)
 Built a Mineral Scanner 3 on one planet: resources went DOWN to 28k / 27k / 27k!!
 Scrapped Mineral Scanner 3 and generated a turn: NO CHANGE
 
 I am running SE4 Gold v1.84, no mods.
 
 Anyone else seeing this problem?
 
 And as a side question, while Mineral Scanner 3 is cheaper to build than a Robotoid Factory 3, why would anyone EVER spend that much research for a trivial reduction in a one-time resource expense?
 
			
			
			
			
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