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				May 8th, 2003, 10:21 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: How do you quickly build warp modules? 
 You can design ships with other components to use in the retroseries process. Trust me, it is quite possible to retroseries build to WP manipulating ships. Try using other SM comps for lower level steps in the series. |  
	
		
	
	
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				May 8th, 2003, 12:18 PM
			
			
			
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				 Re: How do you quickly build warp modules? 
 
				__________________Do it, or I'll do something mean & unexpected.
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				May 9th, 2003, 01:28 AM
			
			
			
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				 Re: How do you quickly build warp modules? 
 
	I'll second that with a quote.Quote: 
	
		| Originally posted by Imperator Fyron: Trust me, it is quite possible to retroseries build to WP manipulating ships.
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 "Mr. President, it is not only possible, it is essential." [quote]Originally posted by Dingocat85:
 
 
	I was under the impression there was no population bonus after ten billion, only a fraction of the maximum available to a sphere world.  Is this not so?Quote: 
	
		| ... on a population-maxed Sphereworld... |  |  
	
		
	
	
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				May 8th, 2003, 03:40 PM
			
			
			
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				 Re: How do you quickly build warp modules? 
 
	And emergency build, don't forget emergency build.Quote: 
	
		| Temporal Space Yards 3, on a population-maxed Sphereworld, with Advanced Storage Techniques (for the extra population), Hardy Industrialists, and +50% Construction Aptitude |  |  
	
		
	
	
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				May 8th, 2003, 08:07 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: How do you quickly build warp modules? 
 
	Makes 0 difference on a SW. The highest population bonus is gotten at 10 billion. So, having 77 billion instead of 65 billion (or whatever the numbers are) does not make any difference at all. In fact, it is a waste of population to have more than 10 billion on a SW or RW.Quote: 
	
		| Advanced Storage Techniques (for the extra population), |  |  
	
		
	
	
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				May 8th, 2003, 08:17 PM
			
			
			
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				 Re: How do you quickly build warp modules? 
 
	Makes 0 difference on a SW. The highest population bonus is gotten at 10 billion. So, having 77 billion instead of 65 billion (or whatever the numbers are) does not make any difference at all. In fact, it is a waste of population to have more than 10 billion on a SW or RW.Quote: 
	
		| Originally posted by Imperator Fyron: 
 quote:Advanced Storage Techniques (for the extra population),
 |  As far as construction or production bonuses you are correct. But there is one useful aspect of having more population located there. More babies!
  You can use it to cut down on the micromanagment if you are trying to max out the population of all your planets. Your empire wide birth rate doesn't improve all that much, but you only have to send your transports to one place to get them. 
 Geoschmo
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
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				May 8th, 2003, 08:19 PM
			
			
			
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				 Re: How do you quickly build warp modules? 
 Well yeah, but it results in less production overall.    |  
	
		
	
	
	
	
	
	
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