|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 09:21 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: May 2003 Location: England 
						Posts: 23
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 hull specific components 
 Is there any way to make a component that can only be placed in a certain hull, say, a cruiser?  The only way I can think of is to make a component 2500kT, and make a ship hull about 4000kT, but this is not the solution I am looking for.  Any ideas? |  
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 09:29 AM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: hull specific components 
 The only way:
 make a component that is 65000 (or larger than any ship size you have) kt in size.
 
 Now make a mount that ONLY applies to that component, and restrict it to ONLY that ship size (minimum/maximum tonnage, and family number restrictions). Have it reduce the component's size by whatever number will make it the size you want.
 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 09:54 AM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant Colonel |  | 
					Join Date: Apr 2003 Location: Nuts-Land, counting them. 
						Posts: 1,329
					 Thanks: 1 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: hull specific components 
 Clever! 
 Is it possible to have components which provide research points (science vessel) ?
 
				__________________Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
 |  
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 10:56 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: May 2003 Location: France 
						Posts: 79
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: hull specific components 
 Isn't it possible simply to put to all vehiclesize that should not be able to use that component the line:Requirement Specific Component - Cannot have: < component number >
 
 ?
 
 Just an idea.
 
 [ May 09, 2003, 09:57: Message edited by: StarBaseSweeper ]
 |  
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 11:09 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Mar 2003 Location: Tempe, AZ 
						Posts: 142
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: hull specific components 
 Pocus: Unfortuneately, the resource/research/intel generating abilities and the solar resource generating abilities are exclusive to facilities. 
StarBaseSweeper: IIRC, that is one of the attributes/abilities that wasn't actually implemented.  Though if I'm wrong, I'm sure that I'll be corrected shortly      .
				__________________Now lie still, this isn't going to hurt me a bit...
 -Xaren Hypr, Night City cybertech
 
 My Neo SEIV Code:  A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
 
 
 |  
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 11:44 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: May 2003 Location: France 
						Posts: 79
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: hull specific components 
 In that case, maybe you can just create a new Hull, of the size of the initial Hull you wanted to use - < size of component you wanted to use >, and give the Hull the component ability (if possible? I cannot check which was the ability you wanted now...).Not perfect because the "component" cannot be destroyed except if the whole ship is.
 
 And somehow you have to find a way to increase the Hull structure, to simulate the component structure.
 
 Not sure what I say is possible though...
 
 [ May 09, 2003, 10:51: Message edited by: StarBaseSweeper ]
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |