|
|
|
|
 |

May 10th, 2003, 04:19 AM
|
|
Sergeant
|
|
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
|
|
Re: whats a good solo mod?
ok, I got the images now (umm, I needed to reload the mod loader *cough* DUGH).
But now I dont have any ringworlds no more, and also I dont see alot of asteroids, alot of planets and systems though *shrug*
|

May 10th, 2003, 05:18 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: whats a good solo mod?
Did you install the Image Mod into the default pictures folder, as is recommended? It replaces no default comp, planet, etc. images, so doing that does not hurt anything.
|

May 10th, 2003, 05:41 AM
|
|
Sergeant
|
|
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
|
|
Re: whats a good solo mod?
Yep, its all there now, just for some reason the Ringworlds dissapeared. Are they player made only? or can they be created in a new map/game?
|

May 10th, 2003, 05:48 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: whats a good solo mod?
Constructed planets are not supposed to be on random maps. I think you can call for them specifically, but the wont appear unless you call for a RW in some system.
Try P&N as a Pirate or a Nomad with the TDM AIs converted to work in P&N with SJ's AI converter, on his web site.
|

May 10th, 2003, 06:32 AM
|
|
Sergeant
|
|
Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
|
|
Re: whats a good solo mod?
I figured as much, thanks Fyron. Would you know any reason why new systems dont have names? I copied over the *.txt files you said to copy.
|

May 10th, 2003, 06:34 PM
|
 |
First Lieutenant
|
|
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
|
|
Re: whats a good solo mod?
justa nswering your original question:
You already tried de AI Campaign Mod? I'm playing the v2.90 now and its very cool, the AI are really competitive, but play it in Finite Resources mode so it's more interesting....
just my two cents... (or 'centavos' here in Brazil).
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|

May 10th, 2003, 08:59 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: whats a good solo mod?
Quote:
Originally posted by Narrew:
I figured as much, thanks Fyron. Would you know any reason why new systems dont have names? I copied over the *.txt files you said to copy.
|
I suggest you go and copy the SystemNames.txt file from FQM into the other mod folder again. That should fix the problem.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|