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May 15th, 2003, 04:44 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Combining TDM Modpack and Imagemod mod
Install the imagemod normally.
(extract all the images to c:\programs\SE4\pictures\components for the componentpack, similarly with facilities, combat, and planets)
Now, you can either copy the whole TDM folder or just overwrite the TDM files with:
- components.txt
- facilities.txt
I think that may be all you need to have from the imagemodmod.
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May 15th, 2003, 05:27 PM
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Private
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Join Date: Apr 2003
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Re: Combining TDM Modpack and Imagemod mod
Right, those are the only two .txt files that were different.
But, when I try to view a Research Center II, it is asking for facil_242.bmp, but the image pack only goes up to facil_241. I got the new Mineral Miner image and others, but that Research Center II Pic Num is wrong as there is no facil_242.bmp.
Also, for the components.txt all it seemed to change was the "Weapon Display" field, which I am guessing changes what it looks like when it fires. It did not change the "Pic Num", so it is not using any of the new component images. Is that right? If so, how do I get the new component images?
Thanks
Oh, what .txt files need to be changed to get the extra planet pics?
[ May 15, 2003, 16:29: Message edited by: Rex_the_Hex ]
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May 15th, 2003, 06:13 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Combining TDM Modpack and Imagemod mod
The components you install on ships are pretty well represented already... I don't think I changed many of them.
The weapon animations are the major change to components.txt
As for #242...
Looks like you found a problem.
The full v9 is missing ten portraits  I'll have to fix that tonight.
In the meantime, just grab the v8 to v9 patch and install that overtop to get the missing images.
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May 16th, 2003, 11:47 AM
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Re: Combining TDM Modpack and Imagemod mod
It looks line Replicant Center I is also messed up as it is requesting Facil_260.bmp and the Last facil_xxx.bmp file that I have is facil_241.bmp.
I assume I will need new facil_xxx.bmp files and a new Facility.bmp but that I won't need a new facility.txt.
When you get the fixes in, will they be available on all the download sites?
Thanks.
I think I see the problem. The Shrapnel Games site only has v1.8 of the facilities stuff. The SJ mirror site has v1.9. It also has that v1.8 to v1.9 upgrade. I will download that upgrade and see if that fixes me up.
Well, that fixed part of it, but it is calling for facil_242.bmp, but the file is named facil_0242.bmp. It looks like you dropped the leading 0 in the number in file name it files atfer 241. I will just go and rename that file, removing the 0.... K, now it is happy.
[ May 16, 2003, 11:14: Message edited by: Rex_the_Hex ]
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