.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old February 12th, 2001, 05:34 PM
ColdSteel's Avatar

ColdSteel ColdSteel is offline
Sergeant
 
Join Date: Dec 2000
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
ColdSteel is on a distinguished road
Default Re: Cloaked Ships Rules for Tactical Combat?

Thanks. I was afraid of that.

I'd wanted to use a combination of cloaking and ramming as a prime combat tactic of my new racestyle that I'm working on. But I guess I just can't. Seemed to me that a cloaking component combined with a ramming warhead component would be great in tactical combat. Especially in smaller hulls. Guess that's out now. Too durn bad.

Does anyone know if there was any thought given to allowing ships to cloak in combat during the SE4 development process? If so, why did MM leave it out of the final Version?

[This message has been edited by ColdSteel (edited 12 February 2001).]
__________________
The difference between genius and stupidity is that genius has its limits.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.