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  #1  
Old June 14th, 2003, 08:53 AM

Raging Deadstar Raging Deadstar is offline
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Default Re: Moo3 is a shareware now

I'm currently in a Hot Seat Game right now with one of my friends. It's a great way to play as theres no waiting for the upload of turns, but you must be prepared to have your friends entertained while you do your turns. Of course i have played a game where we both just watched each other so we knew exactly what each other was doing and it was one large counter move after another, it was a fun game! But i prefer the feeling of suprise when you send your fleet through an enemy wormhole
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  #2  
Old June 14th, 2003, 09:43 AM
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atari_eric atari_eric is offline
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Default Re: Moo3 is a shareware now

Quote:
Originally posted by deccan:
(True Fact: I was browsing around the MOO3 forums earlier today and one of the programmers was saying that they couldn't fix the part of the diplomacy system that generates the famously cryptic speeches made by AI controlled empires because it's a black box that nobody understood anymore.)
Okay, I am a Games Programmer, and this is just wrong. It is one thing to "inherit" another game company's code and not make heads or tails of it; it is quite another to generate your own code and declare it a "black box" of confusion. How this was tolerated is anyone's guess (I know how it got there - someone here mentioned a lack of leadership. I've seen someone posit that organizing programmers is like herding cats...) I guess there were no "bosses" to punish this sort of behavior...

This concept, to me, is just infathomable. I would think it better (junior as I am) to delete and rewrite from pseudocode rather than keep such a malfunctioning piece of code in a project.
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Old June 15th, 2003, 01:02 AM
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Fyron Fyron is offline
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Default Re: Moo3 is a shareware now

Quote:
Originally posted by eddieballgame:
It seems to me that you & Fyron need at least 2 things, a life & a clue. You maybe able to convince yourselves of what you say, but certainly not the ones who disagree with you. So why not get over it?
I will ask you not to flame me (or anyone else) again... I most certainly have a clue (and more than one clue at that), and a life.

Quote:
Originally posted by Phoenix-D:
eddie: same applies to you..and arguing that way with Fyron is pointless. He's entire too patient, you'll just go around and around for 30 pages, getting into increasingly obscure and off-topic references.
Bah.

Quote:
Originally posted by Raging Deadstar:
But, sorry to say it, the MOO3 site is less reliable than Fyron's forums , which also haven't been working for me recently! *hint*
Would you care to contribute money to the Get Fyron Better Web Hosting Fund?

Quote:
Originally posted by atari_eric:
This concept, to me, is just infathomable. I would think it better (junior as I am) to delete and rewrite from pseudocode rather than keep such a malfunctioning piece of code in a project.
I'll second that motion...

[ June 14, 2003, 12:09: Message edited by: Imperator Fyron ]
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Old June 16th, 2003, 05:01 PM

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Default Re: Moo3 is a shareware now

Quote:
Originally posted by atari_eric:
quote:
Originally posted by deccan:
(True Fact: I was browsing around the MOO3 forums earlier today and one of the programmers was saying that they couldn't fix the part of the diplomacy system that generates the famously cryptic speeches made by AI controlled empires because it's a black box that nobody understood anymore.)
...
This concept, to me, is just infathomable. I would think it better (junior as I am) to delete and rewrite from pseudocode rather than keep such a malfunctioning piece of code in a project.

Oh yeah, I've been there.
Quote:
Sitting in the University computer lab with my prof.

So we'll run the debugger, right?
Yes, please go ahead.
Okay. Here you can see the involved variables: their names should clearly indicate their function. The code is commented, I think...
Yes, yes. Go ahead
so I start stepping through the code at the troubled place
There. Did you see that. What happened there
Prof pauses for twenty seconds looking intently at the screen, then motions me out of the way.
Prof spends three minutes poking at the code and the debugger. Sits back and again stares at the screen, this time for a whole minute.

Um... well?
Delete it all. Start over. I'll give you one extra day. Have it in my office by midnight or take a zero.
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Old June 16th, 2003, 09:55 PM
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Default Re: Moo3 is a shareware now

I just started playing MOO3 with the code patch. I never tried it pre-patch. Its not bad. Had it been released like this its reception would have been much better. It still has blemishes and a few really bad items, but it is now a likeable game, I think. If you turn off ALL of the AI Governors you can get all of the micromanagement and most of the control you might want, which is how I play.
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  #6  
Old June 16th, 2003, 11:46 PM
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Fyron Fyron is offline
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Default Re: Moo3 is a shareware now

Too bad it still has a really poor interface...
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  #7  
Old June 17th, 2003, 01:43 AM
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Wardad Wardad is offline
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Default Re: Moo3 is a shareware now

An interesting unfixed bug:

"If you cede control (to AI) of a space combat choosing to assault the planet, and have both troop ships and a planet destroyer present, then if you win the combat the AI will unload your troops onto the planet AND destroy it."

Way to go AI!!!
What would Ruatha do?

******************************************
and another interesting bug:

If you go for a 5x victory you have to be really careful that no planet revolts, while you research the Last X, else you will lose, because somehow the new empire(emerging from your revolting colony) gets credited the 5x win.

Is it the ATARIan 5X bug?

*****************************************
and another interesting bug:

“When transports are destroyed but their fleet wins the battle, the troops on those ships are still able to land.”

It must be gravity landing those troops without the ships.

[ June 17, 2003, 01:00: Message edited by: Wardad ]
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