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February 14th, 2001, 12:49 PM
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Corporal
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Join Date: Jan 2001
Posts: 132
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Re: Newbie question--autolaunch?
If you want to be sure that the sats and fighters are launched rather than staying in cargo....Build a freighter with launch bays for the number of sats / fighters you expect to be built per turn.
Load at least 1 sat + fighters into it and send it away from the planet and then (once it is too far from the planet to reach it in the present turn) tell it to load sats / fighters from the planet and remote launch over the planet. Click repeat orders (red circular arrow button) and it SHOULD load and launch everything on the planet.
Sometimes this doesn't work when you are loading from another freighter..so beware.
Having the freighter parked in orbit all the time means any excess cargo is loaded onto it anyway, so you could just build large cargo freighters to take the excess.
If you want to store resources that would otherwise be wasted, make 1 planet your storage location. It builds a shipyard base, when that is built the base builds another shipyard base. You keep using the newly built shipyard bases to build more shipyards until you start going into resource deficit. At that point mothball the bases produced... Put the shipyards into a fleet and the mothballed bases into another fleet to cut down on clutter. As your tech improves, you can build larger shipyard bases with additional expensive components to store more minerals.
Best to research resource manipulation and build a recycling facility at this planet at some point before you cash in your bases....
[This message has been edited by jimbob55 (edited 14 February 2001).]
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February 14th, 2001, 04:28 PM
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Corporal
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Join Date: Feb 2001
Location: Seattle, WA USA
Posts: 65
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Re: Newbie question--autolaunch?
Thanks Jimbob55. Useful answers that provide insight into how to use the myriad of capabilities in the game to best advantage. I'll give them a try.
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February 15th, 2001, 11:16 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Newbie question--autolaunch?
If you're producing way more than you spend, BUILD MORE STUFF. with 100,000 minerals a turn, you could be taking over the galaxy. Make a fleet and go attack somebody who hates you.
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Things you want:
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February 16th, 2001, 08:15 PM
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Private
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Join Date: Oct 2000
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Re: Newbie question--autolaunch?
quote: Originally posted by suicide_junkie:
If you're producing way more than you spend, BUILD MORE STUFF. with 100,000 minerals a turn, you could be taking over the galaxy. Make a fleet and go attack somebody who hates you.
I like this guy. He doesn't just sit and play the economic game like some passive players. I agree anyone who has a resource excess ought to be building warships and conquering.
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Commander G
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February 16th, 2001, 09:42 PM
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Corporal
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Join Date: Feb 2001
Location: Seattle, WA USA
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Re: Newbie question--autolaunch?
quote: Originally posted by Commander G:
I agree anyone who has a resource excess ought to be building warships and conquering.
Oh, I didn't understand there was a socially correct method of play. The 4Xs must be only one--exterminate. I made up the race I'm role-playing because I wanted to get familiar with as much of the game as I could. And they won. They also won my second game with the low bonus on. I was planning on giving it a try with medium bonus but I guess I'd better role up the sleeves on my muscle shirt and make up a suitably aggressive race. Don't want to be "passive". For that matter why am I playing wussy computer games like SE4 when I can play mindless FPSs Online?
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February 16th, 2001, 09:43 PM
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Corporal
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Join Date: Jan 2001
Location: Dayton
Posts: 158
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Re: Newbie question--autolaunch?
FPSs??
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Je maintendrai
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February 16th, 2001, 10:31 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: Newbie question--autolaunch?
FPSs - First Person Shooters. Quake (1,2,3), Unreal and the likes.
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