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  #1  
Old February 14th, 2001, 07:03 PM

rdouglass rdouglass is offline
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Default Re: Space monsters

Check other older threads. It (space monsters) was supposed to be an included feature but was not implemented....
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  #2  
Old February 14th, 2001, 07:34 PM

Markavian Markavian is offline
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Default Re: Space monsters

Hey I jsut came up with an idea for a new component, maybe.

Its a storm generator, but it moves with the ship

The storm would have to be a sensor interfeering one, so unless you'd noticed the storm, you wouldn't notice it moving towards your homeworld. . .

Maybe you could have a 'monster' that was just a storm that moved from system to system.

Maybe you could have a 'monster' that made its own warp points, this would be great for earlier stages of the came with less tech, yuo could follow the monster around as it passed from system to system, (closing its path behind its self).


Which leads me to another idea.
Warp points which only stay open for 'x' number of turns when you open them. Ont he first turn its a strong WP, then it gets weaker, and weaker until it just disapears. . .
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  #3  
Old February 14th, 2001, 08:11 PM

eSnaffu eSnaffu is offline
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Default Re: Space monsters

A good idea. Perhaps this could be implemented by creating a 'Beast' race, with specific techs. and AI behavoirs, and only ships. (No planets or colonization tech.)
Advantages: You could include or not include that race depending on prefences, and it would closely coralate to the old space monsters from MOOII.
Disadvantage: I'm too new to even think about how this could really be done.

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  #4  
Old February 14th, 2001, 09:18 PM
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thorfrog thorfrog is offline
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Default Re: Space monsters

Hey I just heard back from Malfador. They told me that these features may be placed in a future patch. I heard back the same day. What a great company.
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  #5  
Old February 14th, 2001, 10:03 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Space monsters

Yes, space monsters were part of the original planned features for SE IV. It's just that the basic game has proven many times more difficult to program than expected. Those original plans were very ambitious! I hope they will implement space monsters at some time in the future.

It would be great to have a "ruins" world that is really a trap: You land and your colonists unleash a 'planet eater' like the Doomsday Machine in Star Trek! First thing is does is EAT the planet just colonized, of course. Then it goes around smashing planets into asteroids and digesting them. It should be baseship sized with unique techs that make it damn hard to destroy. 'Neutronium' armor should be immune to even shard cannons, for example.

There could also be a "guardian" type monster like the MOO Guardian of Orion to protect any 'artifact' ringworld or sphereworld so that whoever finds it can't colonize it immediately, for example. (Yeah, this needs the ability to have a ringworld or sphereworld as an 'artifact' in the game map... )

Lots of other 'random event' monsters are possible. They could be helpful in the same way that these and the Antareans were in MOO II. Even if you were "safely isolated" from other players and happily building up your empire you had better have some armed ships to deal with the occasional random attack. This helps 'level the playing field' and reduce the advantage of someone accidently getting put in a nicely isolated position while everyone else has to fight for space early on.
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  #6  
Old February 15th, 2001, 09:53 AM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Space monsters

Heck; That way you could even add in space pirates.
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  #7  
Old February 15th, 2001, 06:03 PM
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Default Re: Space monsters

Then, you could have a 'robin hood' effect.

'Pirates have raided planet X, taking 10% of our mineral Stores!'

'One of our ships has apprehended some pirates with a surprising amound of minerals aboard. We have confiscated it for the empire'

The bigger empires lose more to pirates, which is then spread randomly to everybody.
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