.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 9th, 2003, 12:41 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Anyboby remember the most outrages mod idea ever -
Make SOLAR SYSTEM a starliner !
Don't remember the author.

Basicaly, imagine you system connected to "starliner system" and then to the destination system. You "load" your ship into such system, it "travels" and you disembark into "real" system.
battles inside hull are forbiden - can be moded by nebula type ability. You can even plant a "bomb" there - blow up sun (sun is called "navigator")
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #2  
Old June 9th, 2003, 01:17 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

CURRENT STATUS...

Data files - 75% completed (colony modules & fighters now separated - components and facilities almost completed)

AI/race files - 10% (some changes made in generic AI files, others will follow once data changes complete)

Image files - 100% (intro screens and substitute highliner/worldship pics complete)

Miscellaneous changes made in the data files...

SETTINGS: Population Mass raised to 50 ktons

VEHICLETYPES: Besides the new ships, bases, and fighter sizes, satellites have been given a defensive bonus. Restructuring the game's weapons meant there were more weapons usable against satellites, and hopefully this will balance things out.
Reply With Quote
  #3  
Old June 10th, 2003, 12:55 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Slowly I am making headway...

CURRENT STATUS...

Data files - 100% completed

AI/race files - 25% (changes made in generic AI files, specific races to follow)

Image files - 100% (intro screens and substitute highliner/worldship pics complete)

EDIT - Go upthread for the latest Version of the Readme

[ June 19, 2003, 23:14: Message edited by: General Woundwort ]
Reply With Quote
  #4  
Old June 10th, 2003, 06:12 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Very interesting od Woundwort, looking forward to it!

And about systems being ships...that MIGHT have been me. For LR mods campaigns I have intentionsfor a ship so large you fly in it.
Reply With Quote
  #5  
Old June 11th, 2003, 03:17 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Question - I was intending to use Neo-Standard images for the Riders (makes much more sense scale-wise), but I could not figure out how to do this without messing up the displays for non Neo shipsets, which I had set as the alternates (some duplications and mixup of shipsizes would occur). I take it that a mod must have all Neo shipsets or all Standard?

[ June 11, 2003, 02:21: Message edited by: General Woundwort ]
Reply With Quote
  #6  
Old June 11th, 2003, 03:35 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

No, it doesn't if you have Gold. Use the neo-standard bitmap as the Primary one, and a standard SE4 bitmap as the secondary.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old June 12th, 2003, 05:19 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Highliner Mod - 1.04b - PBW Observations & Patch

Quote:
Originally posted by Phoenix-D:
No, it doesn't if you have Gold. Use the neo-standard bitmap as the Primary one, and a standard SE4 bitmap as the secondary.
Thanks. Armed with that bit of info, I went back to the VehicleSize file and made it Neo-Standard compatible. And so...

CURRENT STATUS

Data files - 100% completed (made totally Neo-Standard compatible)

AI/race files - 30% (changes made in generic AI files; Abbidon, Amonkrie, Cryslonite & CueCappa completed)

Image files - 100% (intro screens and substitute highliner/worldship pics complete - two other highliner pics adapted from other graphics)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.