|
|
|
 |

June 25th, 2003, 07:51 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Highliner Mod - 1.04b - PBW Observations & Patch
That is a matter of style, really. There is no right or wrong way to go about it.
|

June 28th, 2003, 01:34 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Highliner Mod - 1.04b - PBW Observations & Patch
HIGHLINER MOD VERSION 1.02
This mod makes major changes to the ship construction and colonization mechanics of the game. See the Readme below for the basic information on the background, requirements to run this mod, and more...
Readme 1.02
Mod release 1.02 History:
- TechArea file - Stellar Harnessing reduced from 6 to 3 levels (no components exist for levels 4-6)
- Fixed bug in Research datafiles in Neutral Empires (Tech Area Min % Organics Extraction - entry missing)
- Components file: special weapons and armor for units removed; some weapon techs renamed for consistency; and some inconsistenciesin Roman Numeral/Family Groups for some Rider Weapons and Facilities resolved
If you have any suggestions, complaints, comments or kudos, please post them in the Highliner Mod thread in the SEIV Forums here.
Download Highliner Mod 1.02 now!
======================================
Note that this also marks the debut of Efrafa Sector, the homepage for the Highliner Mod and more...
http://galileo.spaceports.com/~woundwrt/index.html
|

June 29th, 2003, 04:56 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Sorry, one Last patch (1.03) to update the Mod. This is just three datafiles that were changed, and the updated readme.
Highliner Mod Patch 1.03
[ June 30, 2003, 00:29: Message edited by: General Woundwort ]
|

July 2nd, 2003, 12:43 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Edit: Request: Could you make a different Version of the mod for people who doesn't want to overwrite the original Se4?
[ July 01, 2003, 23:45: Message edited by: TerranC ]
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

July 2nd, 2003, 12:52 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by TerranC:
Edit: Request: Could you make a different Version of the mod for people who doesn't want to overwrite the original Se4?
|
You mean a mod Version for pre-Gold?
(gulp)
I, uh, hadn't thought of that. Lately, I've been focused on whipping the current Version into shape for a PBW run. I'll have to go back and do a dry run with pre-Gold files to see if there's anything that would mess up the mod.
|

July 2nd, 2003, 01:15 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by General Woundwort:
quote: Originally posted by TerranC:
Edit: Request: Could you make a different Version of the mod for people who doesn't want to overwrite the original Se4?
|
You mean a mod Version for pre-Gold?
(gulp)
I, uh, hadn't thought of that. Lately, I've been focused on whipping the current Version into shape for a PBW run. I'll have to go back and do a dry run with pre-Gold files to see if there's anything that would mess up the mod. Umm, No, that's not what I meant.
I meant, is it possible for you to create a zip file with everything in it so that people could play the Highliner Mod without having to overwrite their se4 gold files.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

July 2nd, 2003, 01:26 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Highliner Mod - 1.04b - PBW Observations & Patch
Quote:
Originally posted by TerranC:
Umm, No, that's not what I meant.
I meant, is it possible for you to create a zip file with everything in it so that people could play the Highliner Mod without having to overwrite their se4 gold files.
|
Ahhh, that's what you meant.
Well, that's easy. Create a folder called "Highliner_Mod" within your main SEIV directory. Unzip my Mod files into it (and add the Image Mod and Neostandard pics to those folders as well). Then go to the "Path" textfile in your main folder and change the line...
Using Mod Directory := None
to read...
Using Mod Directory := Highliner_Mod
That should do the trick.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|