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Old June 15th, 2003, 09:48 AM
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Default Re: My AI Design Q&A

Quote:
Originally posted by oleg:
Problem/Bug 9) Solution
Absolutely ! AI religiously follows the build order specified in A_construction_facilities file. All you should do is to insert entry with "resupply" on every colony type that has "space yard". Regarding "resupply colony", it does not have to be only one per system. It is also specified in the same file. In fact, one my Proportion' AI build up to 5 resupply baces per system and space yards+resupply baces every time
I am learning a lot about modded AI's. I looked into your Puntherraian AI and I see "Emergency Resupply" calls for resupply bases. Looking at the proportions Facility.txt in the data folder I see resupply depots have been modded to have both the "Supply Generation" and "Emergency Resupply" ability. Unfortunately the unmodded resupply depots only have the "Supply Generation" ability. It seems the "Supply Generation" call is the one that is limited to one per system. So I see how you can get it all to work in proportions, but I can also see why it doesn't work for a TDM type AI.

Thanks for the information, oleg. All around that modification to facilities is definitely a novel way around the problem.

Quote:
Originally posted by oleg:
Problem/Bug 3a) Bug turned into advantage!
Not what I know of, but it is not a very big deal. It does not go for more than 3 turns per ship. It can be even used for AI advantage - AI does not benefit from ship training facilities - ships rarely stay over planet even for one turn. "identical retrofit" cause ships to hover over the planet with space yard. If your AI builds ship training facility there (mod construction_facilities file ! ) it can actually train ship crews
That is a great point because I am building ship training facilities right now (have not decided on fleet training yet though, your thoughts?). Just to let you know though, I have had a design that changes tech rarely stay over a planet for 10 turns before the design finally changed and the retrofit was successful.

[ June 15, 2003, 08:59: Message edited by: cybersol ]
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