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  #1  
Old February 18th, 2001, 10:19 PM
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raynor raynor is offline
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Default Re: Starting Techs

quote:
Originally posted by Alpha Kodiak:
It changes both resources and starting research points.


It lets you set the starting resources but *not* the starting research points. If it did, then this would be almost as good as letting you pick what techs with which you wanted to start the game. It still wouldn't be perfect. If you wanted 13 techs which cost less than your starting points, you would still be out of luck since the starting points have to be used that first turn.

EDIT-> *blush* Ahh... you are right. Setting the resources to 100,000 also gives you 100,000 research points. I had never tried that. Sorry. Thanks for the tip!

[This message has been edited by raynor (edited 18 February 2001).]
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Old February 19th, 2001, 09:09 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Starting Techs

The only problem would be in getting say, 5 engine techs, 2 missile techs, and 6 ship size techs.

How would you get multiple levels of a certain tech in one turn?
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