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February 19th, 2001, 09:00 PM
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Sergeant
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Join Date: Dec 2000
Location: Fairfield, Iowa
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Re: Rebelious Planets
Give unhappiness modifiers to conquered races when a planet near them rebells. n the right circumstances, it could set off a chain reaction of rebelling worlds each one making the problem worse.
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February 21st, 2001, 01:56 AM
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Corporal
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Join Date: Aug 2000
Location: Fairfax, Ok, USA
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Re: Rebelious Planets
It's not the AI getting something out of Nothing,Triumvir Emphy, I was only suggesting them getting any ships your empire had in orbit of the rebeling planet when it rebeled. How could they rebel without taking the ships in orbit anyway.
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Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
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Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
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February 21st, 2001, 02:19 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Rebelious Planets
How about rebelling planets joining another race? Then they would have the resources available to actually do something. Could be a problem if a planet with a shipyard rebelled!
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February 21st, 2001, 03:42 AM
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Major General
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Join Date: Aug 2000
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Re: Rebelious Planets
quote: Originally posted by Marty Ward:
How about rebelling planets joining another race? Then they would have the resources available to actually do something. Could be a problem if a planet with a shipyard rebelled!
Sure. Well, at least if
a) the other race is fairly close, and
b) the other race accepts (if they *HATE* the empire that the rebels are leaving, they may not be in a mood to let anybody live...)
They should probably get some of the owning empire's resources, anyway -- say, a percentage if there are storage facilities present, plus maybe a turn of resource production.
As for ships rebelling with the planet, hrm. It's not been unusual here on this planet for land and sea rebellions to go independently; rebels could call a general strike and accept the blockade if they weren't supported by the local navy. OTOH, historically, some revolutionaries have been disgruntled warship crews... SE4 doesn't model crew loyalty, but if it did, that'd lead to very interesting possibilities.
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-- The thing that goes bump in the night
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February 21st, 2001, 06:09 PM
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Corporal
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Join Date: Feb 2001
Location: Sherwood Park,Alberta,Canada
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Re: Rebelious Planets
For the sake realism(since I haven't even touched the game yet so I have to base this on my own experience) if a world were to rebell they would most likly plan it out to the point where they controll the primary bases and the major centers as well as a good portion of the military. As with the french revolution, the rebels immedietly took the Basttile witch was thought to be a symobl of the kings supperior might(a big lie by the way) To make matters worse in the french revolution the main milita at the time (ironically the National Gaurd) switched sides and convince Louis to surrender to the rebels. So on an end note in the game ships witch come in contact with rebeling wolds should have a chance of switching sides or at least not like the idea of attacking the rebels(woulden't matter in an emotionless society though) and those ships may switch sides or spread unrest with 'tales' of the crushing of the rebellion.
Also considering how unforgiving humans are to their own kind now just because of nationality (I'm not pointing fingers just stating a point). How would the peoples of an empire who have no common relation to the rebbeling empire who is potitioning for membership react, especcialy if they were at war with the empire they were once attached to?
My thoughts 
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February 21st, 2001, 09:14 PM
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First Lieutenant
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Join Date: Jan 2001
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Re: Rebelious Planets
Actually an empire at war with the rebels former empire would be the most logical one to accept.
They hurt the empire they are at war with and gain a base in their territory. If the base has a shipyard they can launch expeditions against their emeny. At the very least the enemy would have to divert resources to destroy/reconquer the planet.
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February 23rd, 2001, 05:44 PM
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Private
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Join Date: Feb 2000
Location: Dayton, OH
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Re: Rebelious Planets
I don't think having the ships in orbit around a planet join a rebellion is a good idea. Take the following situation which I have in the game I'm playing now. I just got the Jhearlen (sp?) Imperium to surrender to me and I have a dozen CA's in orbit around his homeworld. His population is of course angry and likely to rebel. I want to leave the ships there for a few turns to repair and resupply. Why would these ships want to join any rebellion by this world?? The only way I can see to have ships join a rebellion is to track what world they were built on and give them a possibility to join if that world rebels.
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| Jay Schamus
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