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June 25th, 2003, 08:54 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Armor Regeneration Question
one intact component would be necessary to keep the entire ship from being destroyed.
And one component with a Value1 greater than zero in the ship design would be acceptable. But we couldn ot be certian that component would be the Last one busted. If all the Value1=0 compnents regenerate... well that's exactly what I would be looking for.
[ June 25, 2003, 20:02: Message edited by: Loser ]
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June 25th, 2003, 11:57 PM
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Shrapnel Fanatic
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Re: Armor Regeneration Question
They do not all have to be "armor" componenents, you know.
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June 26th, 2003, 02:28 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Armor Regeneration Question
Hmm sounds like something useful for Monst--
(is quickly gagged by Fyron, Phoenix-D, and Loser)
mf-mf, mmf mmf MMMF mmf mf-mf mf-mf mmf mm-mm-mf!
(translation: "OK, so I WON'T give Rollo any more suggestions!"

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The Ed draws near! What dost thou deaux?
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June 27th, 2003, 01:25 AM
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Colonel
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Join Date: Mar 2002
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Re: Armor Regeneration Question
Quote:
Originally posted by Imperator Fyron:
They do not all have to be "armor" componenents, you know.
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That's what I'm thinking, man.
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June 26th, 2003, 03:10 PM
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First Lieutenant
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Re: Armor Regeneration Question
hmm... while we are on the subject, can one set the Regen value to something negative, and have a component damage itself between combat? Then we could make unstable components and stuff.
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June 26th, 2003, 07:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Armor Regeneration Question
Negative numbers tend to wrap around to insanely large. (~64k)
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June 26th, 2003, 07:49 PM
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First Lieutenant
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Re: Armor Regeneration Question
But would it work? Like for LR mod I want to make a Reactor that is very potent, but highly unstable and is breaking up from the moment you build it.
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