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July 11th, 2003, 06:49 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: New Sweet Mod is out
This sounds like a great mod for PBW, but if you have removed "1) removed DUC, APB, PPB, MB, Quantum Reactors and Stellar Manu." What is left?
Arming my ships with Rock throwers and spear chuckers.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 11th, 2003, 06:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: New Sweet Mod is out
Racial weapons, torpedos, GHB, etc. Plenty of weapons. Just the uber ones are gone.
That part started with my idea to disable MB, PPB and APB and require players to take 2 racial tech traits.
[ July 11, 2003, 05:59: Message edited by: Imperator Fyron ]
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July 11th, 2003, 03:41 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: New Sweet Mod is out
At. I have never played the mod... So i do not know what the players are using in the mid to late stages of the game.
Perhaps some of them can answer.
Most take at least one advanced racial tech tree.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 11th, 2003, 09:00 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
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Re: New Sweet Mod is out
In the first sweet game, I took no racial trait. I used GHB's w/repulser, and Rippers w/repulser, and Torpedoes. I got my arse handed to me when I thought I was all powerful. Won't make that mistake again.
In another sweet game, I took Crystal/Religious and I am doing OK. Crystal is a bad race. Yes it's nice to combine War shrine, death shrine, and crystal (shield boost) facility, but think about it. They only work when you are fighting in your own system. When this happens, you are usually not far from death.
The viable way to play these sweet games, IMHO, is with Organic, Psychic, or Temporal as these racial weapons are very good indeed.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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July 11th, 2003, 09:07 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: New Sweet Mod is out
Quote:
Yes it's nice to combine War shrine, death shrine, and crystal (shield boost) facility, but think about it. They only work when you are fighting in your own system. When this happens, you are usually not far from death.
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This is why I have weakened Component Versions of some of these facilities in Adamant Mod. 
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July 12th, 2003, 07:50 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: New Sweet Mod is out
I was trying to find a place to download the mod - so I checked the official mod list and could not find this mod listed. This is strange. 
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July 12th, 2003, 08:59 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: New Sweet Mod is out
The official mod list does not list mods created for specific games. That is not its purpose. The sweet mod is just a glorified game mod to my knowledge.
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