|
|
|
 |

July 15th, 2003, 11:04 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Taera GOLD AI in works - asking for assistance & tips
I did. Result as said.
|

July 15th, 2003, 11:15 AM
|
Brigadier General
|
|
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Taera GOLD AI in works - asking for assistance & tips
I've noticed they rarely ever go and build ships over 600kt. In fact I havn't seen a battleship yet and it's been 40 turns since i first saw the first battlecruisers. I'm no good at AI modding but i think there is no design over 600kt in the design creation. And i think maybe some battleship entries to take advantage of the next mount up, these should be built sparingly however if you can mod that.
So far they're wiping the floor with Atrocities United Consortium of Planets with their smaller designs but the UCP has just researched dreadnoughts and the tide in the war seems to be changing. They also expand rather slowly so maybe focus on that. 
|

July 15th, 2003, 11:41 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Taera GOLD AI in works - asking for assistance & tips
Re: shipsizes - i've emphasized the BC size because then i thought its optimal, now i know the Battleship is amongst the best sizes. The SC techs 7 and up are quite far in the tech file. Bad idea.
Expansion is bad, yes. Im thinking around that now. Also realize they have Ice/CO2 so this is also a problem. I still like it though
[ July 15, 2003, 10:45: Message edited by: Taera ]
__________________
Let the game begin!
Green bug from outa space!
|

July 15th, 2003, 11:49 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Taera GOLD AI in works - asking for assistance & tips
hmm, realy, the expansion is an issue - perharps someone can share their secrets for making the AI expand far and fast?
EDIT: perharps Alpha Kodiak would happen to look in?  the Vaxin are realy good
[ July 15, 2003, 10:52: Message edited by: Taera ]
__________________
Let the game begin!
Green bug from outa space!
|

July 16th, 2003, 02:21 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Taera GOLD AI in works - asking for assistance & tips
It's got to be easy - make AI build more colony ships ! Either decrease "entry per planet" or raise "must have"
As to the rarity of Ice CO2 planets , that' no problem. Look into Space Vikings files. They are Ice O2 but breed like Xi'Chung 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

July 16th, 2003, 08:26 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Taera GOLD AI in works - asking for assistance & tips
ice/02 isnt rare... but still thanks
__________________
Let the game begin!
Green bug from outa space!
|

July 18th, 2003, 05:12 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Taera GOLD AI in works - asking for assistance & tips
Tip: Use BA with many organic armors. These designs worked superb with the Aquilaeian...
[ July 18, 2003, 16:12: Message edited by: Master Belisarius ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|