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July 16th, 2003, 08:24 PM
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National Security Advisor
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Re: Proportions Question
That would work, Ed. It'd be a bit of a cut & paste party. Maybe add an "Urban Planning" tech area  with low cost, so that it's an optional complication in case not everyone wants to do it.
Note though that I would then double the cost of the Cultural Center which could be upgraded to, because upgrades are always half-price. Arcology would remain something that needs to be build from scratch, because of what it is.
PvK
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July 17th, 2003, 02:40 AM
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Major
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Re: Proportions Question
Hmmm.....
I am not sure if I get it.
The statement has been made that you cannot have upgradeable city facilities which culminate into a cultural centre because we must start with cultural centres.
If the above is true, then using another example, if the HW starts with Ship Yard 3, then we would not be able to upgrade to Ship Yard 3 from Ship Yard 1 or Ship Yard 2.
Even if the above is true, we could had a upgradeable city facility to a Kultural Centre (spelling intended) where the Kultural Centre is identical to a Culural Centre.
__________________
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July 17th, 2003, 02:47 AM
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Shrapnel Fanatic
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Re: Proportions Question
Once you have SY 3 available, you can not upgrade from SY 1 to SY 2. You can onlu upgrade to SY 3. This is the problem. If Cultural Centers were upgradeable from cities and such, you could not do any upgrading at all, because the CC costs so much, and eliminates the earlier city type facilities on the upgrade path.
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Even if the above is true, we could had a upgradeable city facility to a Kultural Centre (spelling intended) where the Kultural Centre is identical to a Culural Centre.
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This only works if the Kultural Center is not available from the beginning. Proportions does have the Colony Cultural Centers (not sure if they are obseleted in the latest Version or not), which implies that PvK originally intended for some upgrade path to them, but took that out.
[ July 17, 2003, 01:49: Message edited by: Imperator Fyron ]
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July 17th, 2003, 03:58 AM
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National Security Advisor
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Re: Proportions Question
Right.
So, the suggestion would be to make numerous variations on the facilities in order to allow more types of upgrades, as long as you pre-planned them and could figure out the new upgrade system. Apparently some players think this would be worth the effort, because they really would like to be able to upgrade amongst the many different sizes of cities and so on with more freedom than is currently possible. In theory this could be done, though in practice it would be a fair amount of work, both to implement and to figure out and use in play.
The Colony Cultural Centers were to allow insane manic players to try to build one or more cultural centers on a homeworld or colony where there was already a space yard. This was back in an earlier Version of the mod when homeworld cultural centers had stacking spaceyard abilities, but the hard-coded limits thus prevented them from being built on a planet which already had a spaceyard. Therefore I added the colony cultural center. Later I decided to remove the SY ability of homeworld centers, so the Colony CC just became an atmospheric variation. I think it's still in the mod, but now requires research in colonial development in order to be able to embark on the massively long-term project of actually building one.
PvK
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July 17th, 2003, 12:06 PM
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General
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Re: Proportions Question
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were to allow insane manic players to try to build one or more cultural centers
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BTW, I think I should let you all know I'm going to do this. I'm planning my first Proportions Ringworld. I have the tech, I think I have the economy (two homeworlds conquered, two more on the way, extensive colonisation) and I have the will.
All this against the AI, of course...
Once I've colonised the ringworld, I plan to build a spaceyard there and then begin work on a Cultural Centre. (Are there any other facilities i should build first to decrease production time? I have no special techs so I can't build cloning centres or temporal SYs, and I can put my urban pac fac on another world in the same system.)
All the while I'll be ferrying a massive (ie depopulate 3 entire homeworlds) population onto it. I've already started redrawing the warp-points to make this process easier. I'm also wondering whether it would be more efficient to have a stack of starliner-worldships (which take ~20million pop but have a max speed of 2) or a fleet of smaller, faster pop transports that will only take a few million each, but can make several journies in the same time.
Anyway, Once I get the population to 10-20 billion I'm hoping a CC will be achievble in my lifetime.
Wish me luck...
[ July 17, 2003, 11:09: Message edited by: dogscoff ]
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July 18th, 2003, 01:37 AM
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Major
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Re: Proportions Question
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Originally posted by dogscoff:
BTW, I think I should let you all know I'm going to do this. I'm planning my first Proportions Ringworld. I have the tech, I think I have the economy (two homeworlds conquered, two more on the way, extensive colonisation) and I have the will.
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Good luck. Post the savegame file when you're done, but I don't expect that people will still remember SEIV when you're done.
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July 17th, 2003, 05:54 PM
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General
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Re: Proportions Question
 Thanks Deccan.
I've just had a thought- is there anything (I mean, you know, apart from the mind-bogglingly crippling costs involved) to prevent me from using worldships to carry the ringworld components? That way I could use my homeworld spaceyards to get them built quicker. (although I'd have to pay maintenance on them while they crawled to their destination)
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