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				July 23rd, 2003, 01:08 AM
			
			
			
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				 Re: PBW : BETA TEST Highliner Mod 
 
	That file was not altered.  It should still be in the main game's ai folder, and still be usable.Quote: 
	
		| Originally posted by General Woundwort: 
 quote:Originally posted by mottlee:
 Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?
 |  If it uses the main one then I can "rename/delete" the ones in the mod folder?!
				__________________Kill em all let God sort em out
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				July 22nd, 2003, 03:14 PM
			
			
			
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				 Re: PBW : BETA TEST Highliner Mod 
 That's just it.  There shouldn't be any files in the mod folder that weren't altered by me.  If there's an AI_speech file in the mod folder, it shouldn't be there (since I didn't alter any of the speech files up to this point).  If there is a speech file in there, you should be able to delete it w/o problem.
 Did anyone else get speech files in their zip for this mod?  If so, I need to edit the zip.
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				July 23rd, 2003, 01:00 AM
			
			
			
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				 Re: PBW : BETA TEST Highliner Mod 
 Now getting one for politecs (sp) and in the 104 zip there is a defalt research txt
 fixed    copy/paste defalt from se dir to highliner
 
 also how do you turn OFF the Ding????
 
 [ July 23, 2003, 00:23: Message edited by: mottlee ]
 
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				July 23rd, 2003, 02:15 AM
			
			
			
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				 Re: PBW : BETA TEST Highliner Mod 
 Let me look over my zipfile and see if I put any bad files into it.  Please standby... |  
	
		
	
	
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				July 23rd, 2003, 02:37 AM
			
			
			
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				 Re: PBW : BETA TEST Highliner Mod 
 I looked at my template copy of the 1.04 zipfile and it looks OK.  I don't know what the problem with the other files (politics, speech, etc) is, or why it's coming up.
 And what is the "ding" you're refering to?
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				July 23rd, 2003, 02:44 AM
			
			
			
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				 Re: PBW : BETA TEST Highliner Mod 
 To turn off the ding, copy the contents of the SE4\sounds directory (including the SE4\sounds\new directory) into the SE4\highliner\sounds directory - what's happening is the game's looking for the sound files in the mod directory (because a sounds directory exists under the mod directory) but it can't find them so it uses the windows default ding. Maybe if there's another SE4 patch the game will look in the default directory too, like with pictures... 
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				July 23rd, 2003, 10:44 AM
			
			
			
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				 Re: PBW : BETA TEST Highliner Mod 
 There must be something amiss here, because I am running my copy of my Highliner Mod at home, and it runs just fine.  I'll run another test this afternoon and see what I can find out... |  
	
		
	
	
	
	
	
	
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