.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 17th, 2003, 05:11 PM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: Upgrading

I made suggestion regarding queues and updates in the SEV wishlist. It's the reason for a lot of micromanagement IMHO.
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #2  
Old July 17th, 2003, 05:36 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Upgrading

Quote:
Originally posted by Arkcon:
But seriously, you just researched Miners II or Research III, with the exception of cost -- do you really not want them to all upgrade?
No offense, but I don't, in this case. Here's why. I have no problem upgrading to Miners II because they can be built in 1 turn. I do not want to wholesale upgrade to Research III because the upgrade button will upgrade all Research I and II facilities in the construction queues to Research III's which take 2 turns to build (on a planet without a spaceyard II or III). I prefer to build Research II's in a single turn then upgrade after the planet is full - you get more net research that way. This assumes unmodded build rates of 2000 M, 2000 O, 2000 R and unmodded costs of Miner & Research I, II, III as 1500 M, 2000 M, and 2500 M respectively.

So now you have to decide which is less cumbersome - either upgrading all then going back to edit the unfinished construction queues back to Research II's, or upgrading planet-by-planet. This is not so much a matter of how much micromanagement you prefer as it is a game interface limitation. This is a great example of an improvement area. I also have submitted a suggestion to MM on improving this.

Slick.

[ July 17, 2003, 16:43: Message edited by: Slick ]
__________________
Slick.
Reply With Quote
  #3  
Old July 17th, 2003, 05:55 PM

gravey101 gravey101 is offline
Corporal
 
Join Date: Nov 2001
Location: Knoxville, TN
Posts: 196
Thanks: 0
Thanked 0 Times in 0 Posts
gravey101 is on a distinguished road
Default Re: Upgrading

Another example might be in a game where you are a long way along the research path and really dont need to upgrade old research centers as you have enough research points.
Another might be where you have research miners to 3 and have not yet researched rads 3, and you just want to upgrade miners without having all the rads 2 upgrades being created, knowing that you will research rads3 soon.
And the worst is when you hit the upgrade button by accident and have to spend 20 mins deleteing all the upgrades.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.