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				July 17th, 2003, 05:36 PM
			
			
			
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					Join Date: Apr 2002 Location: Kailua, Hawaii 
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				 Re: Upgrading 
 
	No offense, but I don't, in this case.  Here's why. I have no problem upgrading to Miners II because they can be built in 1 turn.  I do not want to wholesale upgrade to Research III because the upgrade button will upgrade all Research I and II facilities in the construction queues to Research III's which take 2 turns to build (on a planet without a spaceyard II or III).  I prefer to build Research II's in a single turn then upgrade after the planet is full - you get more net research that way.  This assumes unmodded build rates of 2000 M, 2000 O, 2000 R and unmodded costs of Miner & Research I, II, III as 1500 M, 2000 M, and 2500 M respectively.Quote: 
	
		| Originally posted by Arkcon: But seriously, you just researched Miners II or Research III, with the exception of cost -- do you really not want them to all upgrade?
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 So now you have to decide which is less cumbersome - either upgrading all then going back to edit the unfinished construction queues back to Research II's, or upgrading planet-by-planet.  This is not so much a matter of how much micromanagement you prefer as it is a game interface limitation.  This is a great example of an improvement area.  I also have submitted a suggestion to MM on improving this.
 
 Slick.
 
 [ July 17, 2003, 16:43: Message edited by: Slick ]
				__________________Slick.
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