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  #1  
Old July 22nd, 2003, 02:39 AM

Taera Taera is offline
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Default Re: Tractor Beam III useless

or use MM SD, MM SD, MM ID, MM RB for better range and cost, plus fired every turn.
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  #2  
Old July 22nd, 2003, 05:23 AM
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Default Re: Tractor Beam III useless

Why would you want to put repulsors on a starbase? That just keeps the enemies out of range so they just surive and blockade you...
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Old July 22nd, 2003, 02:26 PM

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Default Re: Tractor Beam III useless

Quote:
Originally posted by Ed Kolis:
Why would you want to put repulsors on a starbase? That just keeps the enemies out of range so they just surive and blockade you...
When any fleet that takes on a Starbase is going to come with "Don't Get Hurt" support ships that will blockade your immobile planet anyway it would be easily worth it to throw ships that are potentially still dangerous away from your precious planet.
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Old July 22nd, 2003, 03:05 PM
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Default Re: Tractor Beam III useless

Quote:
Originally posted by Ed Kolis:
Why would you want to put repulsors on a starbase? That just keeps the enemies out of range so they just surive and blockade you...
Each repulsor effectively removes one ship per turn from combat.

That makes it much more likely for your base to survive, and the scattered ships are easier to clean up with your mobile forces.
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  #5  
Old July 23rd, 2003, 08:24 AM
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Default Re: Tractor Beam III useless

Quote:
Originally posted by Ed Kolis:
Why would you want to put repulsors on a starbase? That just keeps the enemies out of range so they just surive and blockade you...
And who says the starbase has to be over a planet?
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