.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 22nd, 2001, 11:32 PM

Triumvir Emphy Triumvir Emphy is offline
Corporal
 
Join Date: Jan 2001
Location: Dayton
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
Triumvir Emphy is on a distinguished road
Default Re: Realistic unit building

what is up with this realistic thing, there is no such thing as a real "space fighter" so we really don't know what it would look like or how big it is.

The size in kt's of a fighter is 15 to start. So the fighter is 1/10 of a small ship, hence you get to build 1 ship a year or 10 fighters,...

to hell with realism, how about keeping game balance,...
__________________
Je maintendrai
Reply With Quote
  #2  
Old February 22nd, 2001, 11:40 PM
JDC's Avatar

JDC JDC is offline
Corporal
 
Join Date: Jan 2001
Posts: 163
Thanks: 0
Thanked 0 Times in 0 Posts
JDC is on a distinguished road
Default Re: Realistic unit building

One idea that would speed up early games would be a library of early ship designs that a player could import to new games. I growed tired of building the same designs in the early game.

Jim Cibb
__________________
Jim Cobb
Reply With Quote
  #3  
Old February 22nd, 2001, 11:40 PM
JDC's Avatar

JDC JDC is offline
Corporal
 
Join Date: Jan 2001
Posts: 163
Thanks: 0
Thanked 0 Times in 0 Posts
JDC is on a distinguished road
Default Re: Realistic unit building

One idea that would speed up early games would be a library of early ship designs that a player could import to new games. I growed tired of building the same designs in the early game.

Jim Cibb
__________________
Jim Cobb
Reply With Quote
  #4  
Old February 22nd, 2001, 11:59 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Realistic unit building

If you save your empire, it will record whatever designs you have that are not obsolete, IIRC.

I found it handy to start a game at high level, then design some ships I tend to use (like colony ships) and save the empire. Then when I start a game with that empire it will be in there, just unbuildable until I get the right tech for it.

Pre 1.27, though, it had a nasty habit of making your ship designs vanish if you added other players into the game. Hopefully, something mentioned in the history files has fixed that problem.

__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #5  
Old February 23rd, 2001, 02:35 AM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: Realistic unit building

JDC: Save your empire file. Its in the menu.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #6  
Old February 23rd, 2001, 02:59 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Realistic unit building

quote:
Originally posted by JDC:
One idea that would speed up early games would be a library of early ship designs that a player could import to new games. I growed tired of building the same designs in the early game.



Me too! !! !!!

On the issue of fighters, I tend to build them at all my colonies instead of building as many mineral storage facilities. In my current game, I think I'm building 70 or 80 per turn right now. Every once in a while, I'll look up and notice I've accumulated a couple of hundred fighters in orbit around a planet and remember to pop a light carrier into queue somewhere.

If they introduce a fighter base which produces fighters more quickly, I sincerely hope they remove the ability to produce fighters at planets without such a base. Oh... and auto-launch would be nice too...

I think 1 battleship in 3 turns or 100 fighters in a year is reasonable. Unless the battleship is decked out with PD V cannons, it might take just three turns production of fighters to destroy the battleship.

Keep in mind that these opinions are coming from someone who is going to be hurting when I hit the 2000 unit limit well before turn 100.
Reply With Quote
  #7  
Old February 23rd, 2001, 03:29 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Realistic unit building

as for a library of ship designs, you can save a race after having played it for a while, and have all your designs and settings saved with it. if you want that to work with any race, you can enable your ship design minister or turn on the auto-ship-design-whatever and have the AI design them for you. you can then edit the AI design file for your race, or make a 'player design file' and associate it with any races you create.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.