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July 24th, 2003, 10:30 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
How about making PPBs 75% as effective as APB 4-8 (IE: 75% as much damage)? This sticks with 5 levels, and makes them start at about the same point as if the player had reasearched APBs instead of Physics 2. Stopping with APB level 8 means they won't be anywhere near as powerful as late-game APBs.
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Hmm, I'm a newbie so I acknowledge that my opinions don't carry too much weight, but here they are anyway
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Your opinion is as valid and useful as everyone else's.
I agree that organizing the comps better is a good idea. It looks like everything was just thrown on the end of the list when Aaron thought of them. Check Adamant Mod for a reorganizing possibility.
[ July 24, 2003, 21:32: Message edited by: Imperator Fyron ]
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July 24th, 2003, 10:34 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
A -5 damage to the APB would result in the MB being slightly better at ranges 4-6.
A moderate increase in PPB cost
The smoothing out of the PPB damage improvements at levels 2&3 as suggested before.
A 5% to 10% negative to the to-hit would be enough to make it a fair choice IMO.
What would be a good change for the Hellbore?
Changing Graviton Hellbore to skip all shields, perhaps?
[ July 24, 2003, 21:35: Message edited by: Suicide Junkie ]
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July 24th, 2003, 10:39 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
We should add 3 more levels of Armor components, with increasing HPs. Armor should always be a viable alternative to shields, with each having their own uses.
In fact, it would IMO be a good idea to make Armor come in 1 kT chunks, and have more HPs than Shield Generators make. This allows the Armor ships to win the first battle, but have lots less defense left for the next ones. The shield ships have fewer HPs to start with, but get their defenses for every battle. Sort of like in P&N mod.
Of course, that system is very different from stock SE4, so we may not want it for a balance mod. But, having 3 more levels of the Armor comps (no new tech areas) would be a great idea.
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July 24th, 2003, 10:41 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
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What would be a good change for the Hellbore?
Changing Graviton Hellbore to skip all shields, perhaps?
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Probably doubling its damage and making it skip all shields would be good. It does a lot less damage than MBs, PPBs, APBs, etc. at short ranges, and almost nothing at long ones. Make it killer at short range, but get really weak at long ranges (same rate of damage attenuation it has now works nicely for this). Ofc, the Ripper Beam should do even more damage than the GHB (a lot more, maybe 50% more), as it has very short range. This creates vastly different combat options for these weapons (esp. with the different ROF).
[ July 24, 2003, 21:58: Message edited by: Imperator Fyron ]
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July 24th, 2003, 10:43 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
I think we should make the first 2-3 levels of phased shields be a little better. All that it does is screw the AIs, who will use them as soon as they get Shields 6, thus creating ships with far fewer HPs (even less than if they used Armor), as well as just making you wait longer with some useless intermediate techs.
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July 24th, 2003, 10:44 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
Massive Planetary Shield Generators should have cost divided by 10 and shields generated multiplied by 10. They are extremeley useless as they are now because it takes a really long time to build them, and they provide not even enough shielding to delay a couple of LCs for very long.
RE: Mineral Scanners and such
I suggest we make the specific resource ones go 15/30/45, while the Robotoids remain 10/20/30. It makes sense that if you are using 3x as much space, you should get something out of it.
I suggest all Research Centers be made to generate 50 intel points so that you can get some counter intel possibility in the early game without having an intel-making ally. It makes no sense that a world of ~4 billion people is completely open to sabotage with absolutely ZERO chance of doing anything to reduce the effects or anything like that. This greatly increases balance and makes it so that he who gets Applied Intel first does not get on as much of an overwhelming lead. Still has a big lead, but is not omnipotent on the Intel front.
[ July 24, 2003, 21:50: Message edited by: Imperator Fyron ]
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July 24th, 2003, 11:00 PM
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First Lieutenant
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Re: SE4 Stock Balance Mod
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Originally posted by geoschmo:
I like the idea of different weapons being superior to others at different times in the game.
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The remaining direct fire weapons would be your "niche" weapons, good for ceratin situations, but not the basis of your military, and your seekers which are different classes alltogether.
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That's certainly a valid approach. But even if that was the direction this mod goes, I would still argue that PPBs (like Null-Space) should be a niche weapon rather than a Main Line weapon. The progression could be DUC --> Meson BLaster --> APB. Each representing an improvement on the latter, reflected both in cost of research and resources.
That said, however, I would much prefer there to be choices at each stage of the game rather than a simple formula to follow.
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