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Old July 28th, 2003, 07:31 PM
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Default Re: SE4 Stock Balance Mod

Going through all the Posts from the weekend...

Many of the major changes to armor suggested would be design changes suitable for a custom mod...
Also:
By token improvements I meant reducing cost from 50 to 30/20/15, or perhaps 2-3 additional hitpoints per level.

Changes that are compatible with savegames are nice, but it would be extremely restrictive to require them.

At worst, two Versions could be submitted to Aaron, one breaking saves, and one not.

Quote:
3. Capital Ship Missiles - do NOT give them unlimited range, as was suggested earlier. If low-tech missiles can be fired from extremely long range, then ...
The suggestion was to keep the current firing ranges, but allow the missiles to keep tracking until they are shot down.
IE: CSM II can be fired from range 10, but not range 11. That CSM would never fizzle out until combat ends.
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