|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				July 27th, 2003, 07:58 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				July 27th, 2003, 09:30 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 Geo, if the Last remaining players want a team victory, there is nothing you can do to stop them. They just have to say "we won" and quit the game.         Why would you want to have to turn on your ally that you have been working with closely for the whole game? It makes no sense to force that unless the game is specifically set up that way. Otherwise, there is no reason to ever think you will have to turn on your ally.
 
 [ July 27, 2003, 20:32: Message edited by: Imperator Fyron ] |  
	
		
	
	
	| 
			
			 
			
				July 27th, 2003, 09:44 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jan 2003 Location: Atlanta, GA 
						Posts: 3,499
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 
	If the game is "Last man standing", I will form alliances and make sure everyone understands that when I make agreements with them.  I also realize that, perhaps, if one of "us" makes it to be the Last man standing, and we have to "part our ways" and duke it out, I know I (all of us) contributed to the winner...enabling him to beat us.  To me, I feel a part of his victory.  In the 1st round of the Tourney, I gave credit to Mark Pash for helping me be the Last man standing.  I'd hope I'd get some mention if a partnership I was in helped someone else become the Last man standing.Quote: 
	
		| Originally posted by Imperator Fyron: Geo, if the Last remaining players want a team victory, there is nothing you can do to stop them. They just have to say "we won" and quit the game.
  Why would you want to have to turn on your ally that you have been working with closely for the whole game? It makes no sense to force that unless the game is specifically set up that way. Otherwise, there is no reason to ever think you will have to turn on your ally. | 
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
 |  
	
		
	
	
	| 
			
			 
			
				July 27th, 2003, 10:03 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 
	Fyron, I am not going to waste more time going around and around on this issue with you. You and I have done so for this particualr one ad nauseum in the forum and offline conversations. You and I will never agree on it, but whether or not we do is totally irrelevant.Quote: 
	
		| Originally posted by Imperator Fyron: Geo, if the Last remaining players want a team victory, there is nothing you can do to stop them. They just have to say "we won" and quit the game.
  Why would you want to have to turn on your ally that you have been working with closely for the whole game? It makes no sense to force that unless the game is specifically set up that way. Otherwise, there is no reason to ever think you will have to turn on your ally. |  
 I have acknowledged that everyone else does not necesarily hold the same assumption about the issue that I do and will make it explicitly clear in the game settings in my future games, and will recomend everyone else do that too. If someone in one of my games disregards it, there is I can do the same thing we all can for anyone that breaks any sort of "gentleman's agreement" rules. I can refuse to play with them or allow them in any of my future games.
 
 Geoschmo
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				July 27th, 2003, 10:13 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 
	This is how I treat it as well. Personally for me a non-team game is a waste of time if there is no winner. That doesn't mean I have a compulsion to always be the winner. Quite the opposite actually. To me a person who insists on team victory is one that cannot abide the thought of not being able to win and therefore must change the rules and declare themselves "co-winners". I myself have no problem coming in second, or third, or even Last. (It's a good thing too considering my record.Quote: 
	
		| Originally posted by Slynky: If the game is "Last man standing", I will form alliances and make sure everyone understands that when I make agreements with them.  I also realize that, perhaps, if one of "us" makes it to be the Last man standing, and we have to "part our ways" and duke it out, I know I (all of us) contributed to the winner...enabling him to beat us.
 |   )But I want to know where I place. 
 What I have done in several games that have seemed to drag on is agree to stage an artifical ending. Like a showdown at the OK corral my allies and I will gather our remaining forces in a central location and have at one another until only one is remaining. Other times we have simply called the game and declared one person the winner. Of course in those cases my allies are like-minded individuals not obsesed with not losing. But almost without exception it is at a point in the game when the eventual winner is pretty much understood. The only question remaining is how long till they can erradicate the others in the game.
 
 Geoschmo
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				July 29th, 2003, 05:48 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Jan 2002 Location: Calgary, Canada 
						Posts: 858
					 Thanks: 2 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 Posted by Geoschmo: 
	And therein lies the truth about "team" victories.  I have never seen a partnership where the partners are reasonably equal in strength.  One member always seem to be way out in front of the rest, and he is the true victor.  Even though its never stated, everyone knows this and its just the BMOC being gracious (and he probably has a monster empire that is a b**** to manage and doesn't want to go through the laborious end game.Quote: 
	
		| ...a point in the game when the eventual winner is pretty much understood... |  
				__________________ 
				Those who can, do. 
Those who can't, teach. 
Those who can't teach, slag.
 http://se4-gaming.net/ |  
	
		
	
	
	| 
			
			 
			
				July 29th, 2003, 07:25 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: May 2003 Location: Oz 
						Posts: 412
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 [quote]Originally posted by geoschmo: 
 Everytime I get in a game and first person I meet wants to set up a cooperative tech trading schedule the only thing that is going through my mind is, "But I am going to have to kill you eventually. Why do I want to make you stronger?"        
Is this gamey? As a Newb it seems to be the very standard must do early strategy (unless specifically ruled out). If you dont trade someone else will - but I guess that is not much of a justification. But it is hard seeing two other empires obviously doing a research plan and trade and hence getting double (or triple for the tri-partite pacts) your tech.      
Oops - sorry Geo about the quote thing - thought i did it right... just doesn't look like the others.
 
 [ July 29, 2003, 06:32: Message edited by: Joachim ] |  
	
		
	
	
	| 
			
			 
			
				July 29th, 2003, 02:08 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				July 29th, 2003, 03:11 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2003 Location: Germany 
						Posts: 575
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 
	I totally agree. And not only takes diplomacy out of the game, but also strategy and variety - no need to ponder what to research next if you have everything covered by your allies.Quote: 
	
		| Originally posted by geoschmo: I don't have a problem with a little wheeling and dealing. But when it gets to the point where you have two or three empires and one is researching ships, one is researching weapons and one is researching shields and all trading what each of them gets, I have a problem.
 
 First of all it's incredibly tedious and boring to me to do this. Secondly as I said before it takes the real diplomacy out of the game for me, which is one of my favorite parts.
 |  
 
 
	Other method: I don't join any game with tech trading enabled. Ship tech trading is worse enough, but at least not that easy. I don't think that is limiting the game too much.Quote: 
	
		| Of course I pay a price for my lack of conformity. It is not uncommon at all for me to be seriously behind in tech by turn 40 in a game. |  
 [ July 29, 2003, 14:15: Message edited by: Roanon ]
			
			
			
			
				  |  
	
		
	
	
	| 
			
			 
			
				July 29th, 2003, 10:52 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Dec 1999 
						Posts: 8,806
					 Thanks: 54 
		
			
				Thanked 33 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Is this gamey? 
 The problem is, analysis is so powerful and easy that limiting to ship trading doesn't slow it down all that much, except for the techs which can't be put on a ship.
 PvK
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |