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  #1  
Old July 30th, 2003, 08:15 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Comments for New Racial Trait

LR mod has Omnipotence, Necromancy and others. I dont think Magic or Necromancy should be default though. IMHO its too "un-sci-fi" for a sci-fi game. I mean its good for modding in, but not for being a vanilla.
I would like:
-Omnipotence
-Anti-Matter Race
-Pirates and Nomads!

I would personally like to see a races Strength affect its boarding offense and defense. ^__^ just some ideas.
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Old July 30th, 2003, 09:39 PM

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Default Re: Comments for New Racial Trait

Uh, Kodos? How exactly can you have an "ommipotent" racial trait?
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  #3  
Old July 30th, 2003, 09:52 PM
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Default Re: Comments for New Racial Trait

LR Mod?
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Old July 30th, 2003, 09:52 PM
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Default Re: Comments for New Racial Trait

Call it the "power gamer's trait" and give it insane combat boosting components and facilities that act like the Value Improvement Plant, only for a whole SYSTEM... oh, wait, we have one of those already

Seriously though, a few I'd like to see:

Antimatter Based (dunno what that would do in terms of game play...)
Energy Based (kinda like Organic only using lots of radioactives and energy)
Natural Spacefarers (aliens who live in space not on planets)
Heatmisers (can't think of a better name, basically life-forms who live inside of stars instead of on planets, like the Sonne are supposed to)
And basically any other sort of "extremophile" - aliens who live on neutron stars, in close orbit of black holes, in nebulas, etc. (Hey, why can't gas giant races colonize nebulas? That would be interesting...)
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Old July 30th, 2003, 09:58 PM
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Default Re: Comments for New Racial Trait

I was interested in a nearly omnipotent racial trait. Obviously, for AI use only. The plan was for them to start the game with , say, Battleship hulls, powerfull weapon, phased shields, all components self-repair, real fast engines, etc.

Here's the cool bit... they would have a high cloak level, and cloak their planets, and a personality where they wouldn't attack without serious provocation.

You should never find them, unless you were looking for them, and then you'd better be ready.

Pretty much I've described the Devnull space monsters, but I want them to not try and kill everyone from the start. Just fly around, colonize here and there.

Waiting ...
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