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August 27th, 2003, 08:14 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: New PBW Game - Furball V: Pinball
Quote:
Originally posted by Puke:
weapon platforms use ship weapons, so they will be limited as well.
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Good, planets defended by Massive Mount ReplUsers... fun, fun, fun.
Quote:
Originally posted by Puke:
I have ammended the games description on PBW to also include shield destroyers, so that boarding parties can be a factor.
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I was thinking "ram until shieldless" would be the plan.
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Originally posted by Puke:
The game picks a random sector
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Sector? That's how it works... Everyone's stuff will fight every turn (everyone's stuff that doesn't get wacked by another planet on the way to the magic sector).
Quote:
Originally posted by Puke:
and no, there wont be a star.
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Dangit, I wanted to burn everything.
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August 28th, 2003, 12:20 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: New PBW Game - Furball V: Pinball
Not even planetary napalm? So you have to use units to attack the enemy planets?
(interesting... if the "random movement" takes everybody to the same sector, then "movement" will consist of jockeying for a good position on the edge of the system so that most of the possible directions you can go point you somewhere you WANT to go, sort of like a slingshot that always points inward... this might be more interesting than it sounds!  )
edit: so what happened with furball 2 anyway??? come on, tell me!
[ August 27, 2003, 23:22: Message edited by: Ed Kolis ]
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The Ed draws near! What dost thou deaux?
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August 28th, 2003, 02:33 AM
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National Security Advisor
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Re: New PBW Game - Furball V: Pinball
Umm, someone correct me if I'm wrong, but doesn't random movement and black hole movement just poof the ship instantly, without going in between the other sectors?
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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August 28th, 2003, 02:40 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: New PBW Game - Furball V: Pinball
Quote:
Originally posted by Phoenix-D:
Umm, someone correct me if I'm wrong, but doesn't random movement and black hole movement just poof the ship instantly, without going in between the other sectors?
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That will still be interesting. It will be the randomly located Riot Sector. Fleets can leave it to maraud across the surrounding area, knowing that, next turn, they'll all be back again for another go.
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September 5th, 2003, 02:48 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: New PBW Game - Furball V: Pinball
Hey, people.
Get in on this one.
You know you want to.
All the cool kids are doing it.
Ten years down the road, you'll remember this missed oportunity and wonder why you didn't take it. You had nothing to lose. The experience could have broadened your horizons.
Bring it!
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September 5th, 2003, 11:36 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: New PBW Game - Furball V: Pinball
Is it going to be a mod that restricts the weapons or is it just by agreement?
And just to verify - no mines, right?
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September 5th, 2003, 11:37 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: New PBW Game - Furball V: Pinball
no mod, you can restrict tech areas during game setup. the first grit tech game didnt use a mod, but simply disabled many tech areas. thanks to Geo for making that one happen, BTW.
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