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  #1  
Old August 29th, 2003, 03:30 PM
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Default Re: SEIV Meets Murphy\'s Law

When modding murphy's law applies in spades!

When I think I got all of the bugs fixed, out pop about 10 more. It is a never ending process and one that I would like to get finished so I can upload the ST mod to PBW. (Of course after doing so a bunch more bugs will come up.)

In game, well I guess when my home systems star exploded leaving me with a colony moon in another system would count.

PBW when I hosted my first game and started on a moon. The Borg made short work of me.

When making ship sets. Poeple never download them, or I loose the work to a HD failure. *SHUDDER*
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  #2  
Old August 30th, 2003, 05:40 AM
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Xaren Hypr Xaren Hypr is offline
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Default Re: SEIV Meets Murphy\'s Law

Here's some from me...

1) Fortify your forward warp points well enough, and your enemy will make a new one behind you for certain.

2) When you have secured a system, don't forget to tell the enemy.

3) Alliances are essential, they give your enemies someone else to shoot at.

4) War is based on deception...deceive the enemy, not yourself.

-and Last, but not least-

5) No matter how well assembled, no formation/strategy survives first contact with your enemy (particularly when using "strategic" combat ).
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  #3  
Old August 30th, 2003, 08:07 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: SEIV Meets Murphy\'s Law

not paying enough attention to your colony ships is a sure way of trying to colonize an ice planet with a rock colonizer.

oh, just a few more turns...
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Old August 31st, 2003, 01:09 AM
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Default Re: SEIV Meets Murphy\'s Law

Quote:
Originally posted by narf poit chez BOOM:
not paying enough attention to your colony ships is a sure way of trying to colonize an ice planet with a rock colonizer.

oh, just a few more turns...
..or a sure way of trying to colonize a planet with two (or more ) colonizers.

Been there on both counts...
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Old August 30th, 2003, 02:06 PM

Gryphin Gryphin is offline
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Default Re: SEIV Meets Murphy\'s Law

"Murphy was an optimist"
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Old August 30th, 2003, 04:22 PM
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Default Re: SEIV Meets Murphy\'s Law

The more expensive the ship (stellar manipulators)the easier it is to loose it in a combat zone.
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Old August 30th, 2003, 09:18 PM

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Default Re: SEIV Meets Murphy\'s Law

your planets will riot when you ship off the troops to make a ground assualt on any enemy planet. even if they were happy before
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